Kaiserslautern - Fachbereich Informatik
Refine
Document Type
- Report (3) (remove)
Language
- English (3) (remove)
Has Fulltext
- yes (3)
Faculty / Organisational entity
The World Wide Web is a medium through which a manufacturer may allow Internet visitors to customize or compose his products. Due to missing or rapidly changing standards these applications are often restricted to relatively simple CGI or JAVA based scripts. Usually, results like images or movies are stored in a database and are transferred on demand to the web-user. Viper (Visualisierung parametrisch editierbarer Raumkomponenten) is a Toolkit [VIP96] written in C++ and JAVA which provides 3D-modeling and visualization methodsfor developing complex web-based applications. The Toolkit has been designed to built a prototype, which can be used to construct and visualize prefabricated homes on the Internet. Alternative applications are outlined in this paper. Within Viper, all objects are stored in a scene graph (VSSG ), which is the basic data structure of the Toolkit. To show the concept and structure of the Toolkit, functionality, and implementation of the prototype are described.
In this paper an analytic hidden surface removal algorithm is presented which uses a combination
of 2D and 3D BSP trees without involving point sampling or scan conversion. Errors like aliasing
which result from sampling do not occur while using this technique. An application of this
algorithm is outlined which computes the energy locally reflected from a surface having an
arbitrary BRDF. A simplification for diffuse reflectors is described, which has been implemented
to compute analytic form factors from diffuse light sources to differential receivers as they are needed for shading and radiosity algorithms.
Shadow-Mapping
(1993)
Most radiosity techniques store radiosities in certain sample points, typically the vertices of polyhedral scenes. As diffuse radiosities are view independent they can be used for an interactive 'walk-through'. This paper presents an algorithm for storing radiosities independent of the representation of the object. A distributed rendering system, which uses this shadow-mapping technique is described. The basic thermophysical definitions, needed to derive a sum formula for a form factor calculation of polygons, are explained.