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Interactive Global Illumination
- Interactive graphics has been limited to simple direct illumination that commonly results in an artificial appearance. A more realistic appearance by simulating global illumination effects has been too costly to compute at interactive rates. In this paper we describe a new Monte Carlo-based global illumination algorithm. It achieves performance of up to 10 frames per second while arbitrary changes to the scene may be applied interactively. The performance is obtained through the effective use of a fast, distributed ray-tracing engine as well as a new interleaved sampling technique for parallel Monte Carlo simulation. A new filtering step in combination with correlated sampling avoids the disturbing noise artifacts common to Monte Carlo methods.
Author: | Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller, Philipp Slusallek |
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URN: | urn:nbn:de:hbz:386-kluedo-50140 |
Series (Serial Number): | Interner Bericht des Fachbereich Informatik (317) |
Document Type: | Report |
Language of publication: | English |
Date of Publication (online): | 2017/11/02 |
Year of first Publication: | 2002 |
Publishing Institution: | Technische Universität Kaiserslautern |
Date of the Publication (Server): | 2017/11/02 |
Page Number: | 8 |
Faculties / Organisational entities: | Kaiserslautern - Fachbereich Informatik |
DDC-Cassification: | 0 Allgemeines, Informatik, Informationswissenschaft / 004 Informatik |
Licence (German): | Creative Commons 4.0 - Namensnennung, nicht kommerziell, keine Bearbeitung (CC BY-NC-ND 4.0) |