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The paper presents the shuffle algorithm proposed by Baganoff, which can be implemented in simulation methods for the Boltzmann equation to simplify the binary collision process. It is shown that the shuffle algborithm is a discrete approximation of an isotropic collision law. The transition probability as well as the scattering cross section of the shuffle algorithm are opposed to the corresponding quantities of a hard-sphere model. The discrepancy between measures on a sphere is introduced in order to quantify the approximation error by using the shuffle algorithm.
Simulation methods like DSMC are an efficient tool to compute rarefied gas flows. Using supercomputers it is possible to include various real gas effects like vibrational energies or chemical reactions in a gas mixture. Nevertheless it is still necessary to improve the accuracy of the current simulation methods in order to reduce the computational effort. To support this task the paper presents a comparison of the classical DSMC method with the so called finite Pointset Method. This new approach was developed during several years in the framework of the European space project HERMES. The comparison given in the paper is based on two different testcases: a spatially homogeneous relaxation problem and a 2-dimensional axisymmetric flow problem at high Mach numbers.