In this paper we develop a data-driven mixture of vector autoregressive models with exogenous components. The process is assumed to change regimes according to an underlying Markov process. In contrast to the hidden Markov setup, we allow the transition probabilities of the underlying Markov process to depend on past time series values and exogenous variables. Such processes have potential applications to modeling brain signals. For example, brain activity at time t (measured by electroencephalograms) will can be modeled as a function of both its past values as well as exogenous variables (such as visual or somatosensory stimuli). Furthermore, we establish stationarity, geometric ergodicity and the existence of moments for these processes under suitable conditions on the parameters of the model. Such properties are important for understanding the stability properties of the model as well as deriving the asymptotic behavior of various statistics and model parameter estimators.
Finding a delivery plan for cancer radiation treatment using multileaf collimators operating in ''step-and-shoot mode'' can be formulated mathematically as a problem of decomposing an integer matrix into a weighted sum of binary matrices having the consecutive-ones property - and sometimes other properties related to the collimator technology. The efficiency of the delivery plan is measured by both the sum of weights in the decomposition, known as the total beam-on time, and the number of different binary matrices appearing in it, referred to as the cardinality, the latter being closely related to the set-up time of the treatment. In practice, the total beam-on time is usually restricted to its minimum possible value, (which is easy to find), and a decomposition that minimises cardinality (subject to this restriction) is sought.
We study the complexity of finding extreme pure Nash equilibria in symmetric network congestion games and analyse how it depends on the graph topology and the number of users. In our context best and worst equilibria are those with minimum respectively maximum total latency. We establish that both problems can be solved by a Greedy algorithm with a suitable tie breaking rule on parallel links. On series-parallel graphs finding a worst Nash equilibrium is NP-hard for two or more users while finding a best one is solvable in polynomial time for two users and NP-hard for three or more. Additionally we establish NP-hardness in the strong sense for the problem of finding a worst Nash equilibrium on a general acyclic graph.
Given a directed graph G = (N,A), a tension is a function from A to R which satisfies Kirchhoff\\\'s law for voltages. There are two well-known tension problems on graphs. In the minimum cost tension problem (MCT), a cost vector is given and a tension satisfying lower and upper bounds is seeked such that the total cost is minimum. In the maximum tension problem (MaxT), the graph contains 2 special nodes and an arc between them. The aim is to find the maximum tension on this arc. In this study we assume that both problems are feasible and have finite optimal solutions and analyze their inverse versions under rectilinear and Chebyshev distances. In the inverse minimum cost tension problem we adjust the cost parameter to make a given feasible solution the optimum, whereas in inverse maximum tension problem the bounds of the arcs are modified. We show, by extending the results of Ahuja and Orlin (2002), that these inverse tension problems are in a way \\\"dual\\\" to the inverse network flows. We prove that the inverse minimum cost tension problem under rectilinear norm is equivalent to solving a minimum cost tension problem, while under unit weight Chebyshev norm it can be solved by finding a minimum mean cost residual cut. Moreover, inverse maximum tension problem under rectilinear norm can be solved as a maximum tension problem on the same graph with new arc bounds. Finally, we provide a generalization of the inverse problems to monotropic programming problems with linear costs.
In this paper we introduce a cooperative game based on the minimum cut tree problem which is also known as multi-terminal maximum flow problem. Minimum cut tree games are shown to be totally balanced and a solution in their core can be obtained in polynomial time. This special core allocation is closely related to the solution of the original graph theoretical problem. We give an example showing that the game is not supermodular in general, however, it is for special cases and for some of those we give an explicit formula for the calculation of the Shapley value.