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Interleaved Sampling
(2001)

The sampling of functions is one of the most fundamental tasks in computer graphics, and occurs in a variety of different forms. The known sampling methods can roughly be grouped in two categories. Sampling on regular grids is simple and efficient, and the algorithms are often easy to built into graphics hardware. On the down side, regular sampling is prone to aliasing artifacts that are expensive to overcome. Monte Carlo methods, on the other hand,
mask the aliasing artifacts by noise. However due to the lack of coherence, these methods are more expensive and not weil suited for hardware implementations. In this paper, we introduce a novel sampling scheme where samples from several regular grids are a combined into a single irregular sampling pattern. The relative positions of the regular grids are themselves determined by Monte Carlo methods. This generalization obtained by interleaving yields,significantly improved quality compared to traditional approaches while at the same time preserving much of the advantageous coherency of regular sampling. We demonstrate the quality of the new sampling scheme with a number of applications ranging from supersampling over motion blur simulation to volume rendering. Due to the coherence in the interleaved samples, the method is optimally suited for implementations in graphics hardware.

The simulation of random fields has many applications in computer graphics such as e.g. ocean wave or turbulent wind field modeling. We present a new and strikingly simple synthesis algorithm for random fields on rank-1 lattices that requires only one Fourier transform independent of the dimension of the support of the random field. The underlying mathematical principle of discrete Fourier transforms on rank-1 lattices breaks the curse of dimension of the standard tensor product Fourier transform, i.e. the number of function values does not exponentially depend on the dimension, but can be chosen linearly.

As opposed to Monte Carlo integration the quasi-Monte Carlo method does not allow for an (consistent) error estimate from the samples used for the integral approximation. In addition the deterministic error bound of quasi-Monte Carlo integration is not accessible in the setting of computer graphics, since usually the integrands are of unbounded variation. The structure of the high dimensional functionals to be computed for photorealistic image synthesis implies the application of the randomized quasi-Monte Carlo method. Thus we can exploit low discrepancy sampling and at the same time we can estimate the variance. The resulting technique is much more efficient than previous bidirectional path tracing algorithms.

The photon map provides a powerful tool for approximating the irradiance in global illumination computations independent from geometry. By presenting new importance sampling techniques, we dramatically improve the memory footprint of the photon map, simplify the caustic generation, and allow for a much faster sampling of direct illumination in complicated models as they arise in a production environment.

The quality of freeform surfaces is one of the major topics of CAD/CAM. Aesthetic and technical demands require the construction of high quality surfaces with strong shape conditions. Quality diminishing properties like dents or flat points have to be eliminated while approximation conditions must hold at the same time. Our approach combines quality and approximation criteria to a nonlinear multicriteria optimization problem and achieves an automatic approximation and fitting process.

For most applications the used transport service providers are predetermined during the development of the application. This makes it difficult to consider the application communication requirements and to exploit specific features of the network technology. Specialized protocols that are more efficient and offer a qualitative improved service are typically not supported by most applications because they are not commonly available. In this paper we propose a concept for the realization of protocol independent transport services. Only a transport service is predetermined during the development of the application and an appropriate transport service provider is dynamically selected at run time. This enables to exploit specialized protocols if possible, but standard protocols could still be used if necessary. The main focus of this paper is how a transport service could provide a new transport service provider transparently to existing applications. A prototype is presented that maps TCP/IP based applications to an ATM specific transport service provider which offers a reliable and unreliable transport service like TCP/IP.

In this paper we show how Metropolis Light Transport can be extended both in the underlying theoretical framework and the algorithmic implementation to incorporate volumetric scattering.
We present a generalization of the path integral formulation thathandles anisotropic scattering in non-homogeneous media. Based on this framework we introduce a new mutation strategy that is
specifically designed for participating media. It exploits the locality of light propagation by perturbing certain interaction points within the medium. To efficiently sample inhomogeneous media a new ray marching method has been developed that avoids aliasing artefacts and is significantly faster than stratified sampling. The resulting global illumination algorithm provides a physically correct simulation of light transport in the presence of participating media that includes effects such as volume caustics and multiple volume scattering. It is not restricted to certain classes of geometry and scattering models and has minimal memory requirements. Furthermore, it is unbiased and robust, in the sense that it produces satisfactory results for a wide range of input scenes and lighting situations within acceptable time bounds. In particular, we found that it is weil suited for complex scenes with many light sources.

Im Bereich des Software Engineering werden komplexe Software-Entwicklungsprojekte betrachtet. Im Rahmen dieser Projekte werden große Mengen von Informationen bearbeitet. Diese Informationen werden in Software-Artefakten (z.B. in Projektplänen oder Entwicklungsdokumenten, wie Anforderungsbeschreibungen)
festgehalten. Die Artefakte werden während der Entwicklung und der Wartung eines Softwaresystems häufig geändert. Änderungen einer Information in einem Artefakt haben häufig Änderungen
im selben und in anderen Artefakten zur Folge, da Beziehungen innerhalb und zwischen den in den Artefakten festgehaltenen Informationen bestehen. Die Beziehungen liegen meist nicht explizit vor, so daß die Konsequenzen einer Änderung schwer zu überblicken sind. In dieser Arbeit wurde ein Verfolgbarkeitsansatz ausgewählt, der den Benutzer bei der Durchführung von Änderungen an Artefakten unterstützt. Unterstützung bedeutet hierbei, daß der Aufwand zur Durchführung einer Änderung reduziert wird und weniger Fehler bei der Durchführung gemacht werden.
In der Arbeit wurden Anforderungen an einen auszuwählenden Verfolgbarkeitsansatz gestellt. Eine Anforderung war, daß er auf verschiedene Bereiche des Software Engineering, wie z.B. Systementwurf oder Meßplanung, mit jeweils sehr unterschiedlichen Artefakten, anwendbar sein sollte. Die durchgeführte
Literaturrecherche und die anschließende Bewertung anhand der gestellten Anforderungen ergaben, daß das Prinzip der Metamodellierung in Verbindung mit Wissensbankverwaltungssystemen ein geeigneter Verfolgbarkeitsansatz ist. Eine Evaluation, die sich auf Fallstudien aus den Bereichen
"Objektorientierter Entwurf mit UML" und "Meßplanung mit GQM" bezog, ergab, daß das Wissensbankverwaltungssystem
ConceptBase, das auf der Wissensrepräsentationssprache 0-Telos basiert, ein geeignetes Werkzeug zur Unterstützung des Verfolgbarkeitsansatzes ist.

Approximation properties of the underlying estimator are used to improve the efficiency of the method of dependent tests. A multilevel approximation procedure is developed such that in each level the number of samples is balanced with the level-dependent variance, resulting in a considerable reduction of the overall computational cost. The new technique is applied to the Monte Carlo estimation of integrals depending on a parameter.

We study the global solution of Fredholm integral equations of the second kind by the help of Monte Carlo methods. Global solution means that we seek to approximate the full solution function. This is opposed to the usual applications of Monte Carlo, were one only wants to approximate a functional of the solution. In recent years several researchers developed Monte Carlo methods also for the global problem. In this paper we present a new Monte Carlo algorithm for the global solution of integral equations. We use multiwavelet expansions to approximate the solution. We study the behaviour of variance on increasing levels, and based on this, develop a new variance reduction technique. For classes of smooth kernels and right hand sides we determine the convergence rate of this algorithm and show that it is higher
than those of previously developed algorithms for the global problem. Moreover, an information-based complexity analysis shows that our algorithm is optimal among all stochastic algorithms of the same computational
cost and that no deterministic algorithm of the same cost can reach its convergence rate.

A fundamental variance reduction technique for Monte Carlo integration in the framework of integro-approximation problems is
presented. Using the method of dependent tests a successive hierarchical function approximation algorithm is developed, which
captures discontinuities and exploits smoothness in the target function. The general mathematical scheme and its highly efficient
implementation are illustrated for image generation by ray tracing,
yielding new and much faster image synthesis algorithms.

The World Wide Web is a medium through which a manufacturer may allow Internet visitors to customize or compose his products. Due to missing or rapidly changing standards these applications are often restricted to relatively simple CGI or JAVA based scripts. Usually, results like images or movies are stored in a database and are transferred on demand to the web-user. Viper (Visualisierung parametrisch editierbarer Raumkomponenten) is a Toolkit [VIP96] written in C++ and JAVA which provides 3D-modeling and visualization methodsfor developing complex web-based applications. The Toolkit has been designed to built a prototype, which can be used to construct and visualize prefabricated homes on the Internet. Alternative applications are outlined in this paper. Within Viper, all objects are stored in a scene graph (VSSG ), which is the basic data structure of the Toolkit. To show the concept and structure of the Toolkit, functionality, and implementation of the prototype are described.

The Monte Carlo complexity of computing integrals depending on a parameter is analyzed for smooth integrands. An optimal algorithm is developed on the basis of a multigrid variance reduction technique. The complexity analysis implies that our algorithm attains a higher convergence rate than any deterministic algorithm. Moreover, because of savings due to computation on multiple grids, this rate is also higher than that of previously developed Monte Carlo algorithms for parametric integration.

A natural extension of SLD-resolution is introduced as a goal directed proof procedure
for the full first order implicational fragment of intuitionistic logic. Its intuitionistic semantic fits a procedural interpretation of logic programming. By allowing arbitrary nested implications it can be used for implementing modularity in logic programs. With adequate negation axioms it gives an alternative to negation as failure and leads to a proof procedure for full first order predicate logic.

The problem of constructing a geometric model of an existing object from a set of boundary points arises in many areas of industry. In this paper we present a new solution to this problem which is an extension of Boissonnat's method [2]. Our approach uses the well known Delaunay triangulation of the data points as an intermediate step. Starting with this structure, we eliminate tetrahedra until we get an appropriate approximation of the desired shape. The method proposed in this paper is capable of reconstructing objects with arbitrary genus and can cope with different point densities in different regions of the object. The
problems which arise during the elimination process, i.e. which tetrahedra can be eliminated, which order has to be used to control the process and finally, how to stop the elimination procedure at the right time, are discussed in detail. Several examples are given to show the validity of the method.

We study the problem of global solution of Fredholm integral equations. This means that we seek to approximate the full solution function (as opposed to the local problem, where only the value of the solution in a single point or a functional of the solution is sought). We analyze the Monte Carlo complexity, i.e. the complexity of stochastic solution of this problem. The framework for this analysis is provided by information based complexity theory. Our investigations complement previous ones on stochastic complexity of local solution and on deterministic complexity of
both local and global solution. The results show that even in the global case Monte Carlo algorithms can perform better than deterministic ones, although the difference is not as large as in the local case.

The intuitionistic calculus mj for sequents, in which no other logical symbols than those for implication and universal quantification occur, is introduced and analysed. It allows a simple backward application, called mj-reduction here, for searching for derivation trees. Terms needed in mj-reduction can be found with the unification algorithm. mj-Reduction with unification can be seen as a natural extension of SLD-resolution. mj-Derivability of the sequents considered here coincides with derivability in Johansson's minimal intuitionistic calculus LHM in [6]. Intuitionistic derivability of formulae with negation and classical derivability of formulae with all usual logical symbols can be expressed with mj-derivability and hence be verified by mj-reduction. mj-Derivations can be easily translated into LJ-derivations without
"Schnitt", or into NJ-derivations in a slightly sharpened form of Prawitz' normal form. In the first three sections, the systematic use of mj-reduction for proving in predicate logic is emphasized. Although the fourth section, the last and largest, is exclusively devoted to the mathematical analysis of the calculus mj, the first three sections may be of interest to a wider readership, including readers looking for applications of symbolic logic. Unfortunately, the mathematical analysis of the calculus mj, as the study of Gentzen's calculi, demands a large amount of technical work that obscures the natural unfolding of the argumentation. To alleviate this, definitions and theorems are completely embedded in the text to provide a fluent and balanced mathematical discourse: new concepts are indicated with bold-face, proofs of assertions are outlined, or omitted when it is assumed that the reader can provide them.

Estelle is an internationally standardized formal description technique (FDT) designed for the specification of distributed systems, in particular communication protocols. An Estelle specification describes a system of communicating components (module instances). The specified system is closed in a topological sense, i.e. it has no ability to interact with some environment. Because of this restriction, open systems can only be specified together with and incorporated with an environment. To overcome this restriction, we introduce a compatible extension of Estelle, called "Open Estelle". It allows the specification of (topologically) open systems, i.e. systems that have the ability to communicate with any environment through a well-defined external interface. We define aformal syntax and a formal semantics for Open Estelle, both based on and extending the syntax and semantics of Estelle. The extension is compatible syntactically and semantically, i.e. Estelle is a subset of Open Estelle. In particular, the formal semantics of Open Estelle reduces to the Estelle semantics in the special case of a closed system. Furthermore, we present a tool for the textual integration of open systems into environments specified in Open Estelle, and a compiler for the automatic generation of implementations directly from Open Estelle specifications.

Formale Beschreibungstechniken (FDTs) erlauben durch ihre formale Syntax und Semantik eine präzise Systembeschreibung und sind Grundlage für die formale Verifikation. Bei der Implementierung von Systemen wird jedoch nach wie vor von Hand implementiert, selbst wenn ausgereifte Werkzeuge zur automatischen Generierung von Kode direkt aus der formalen Spezifikation existieren. Die Ursache dafür liegt in dem Ruf dieser Werkzeuge, Kode mit extrem geringer Leistungsfähigkeit zu erzeugen. Es gibt jedoch kaum quantitative Leistungsvergleiche zwischen manuell und automatisch generierten Implementierungen, die dieses Vorurteil stützen oder widerlegen könnten. In diesem Beitrag wird ein solcher Leistungsvergleich anhand des Hochleistungsprotokolls XTP und der FDT Estelle vorgestellt. Er liefert eine Bestandsaufnahme des momentanen Entwicklungsstandes bei der automatischen Generierung von Kode aus Estelle-Spezifikationen im direkten Vergleich zu gut optimierten Handimplementierungen. Es zeigt sich, daß in dem betrachteten Fall eines komplexen Protokolls die Handimplementierung zwar merklich leistungsstärker ist. Dieser Leistungsvorteil wird jedoch durch einen sehr hohen Implementierungsaufwand sowie die Schwierigkeit, die Korrektheit bzgl. der Spezifikation sicherzustellen, erkauft. Im einzelnen Anwendungsfall kann es daher trotz der Leistungseinbußen durchaus vorteilhaft sein, automatisch Kode zu erzeugen, zumal in der Bestandsaufnahme festgestellt wurde, daß automatisch generierte Implementierungen z.T. besser abschneiden als erwartet. Zudem besteht - anders als bei der bereits umfassend optimierten Handimplementierung - noch ein erhebliches ungenutztes Potential zur Leistungsverbesserung der automatisch generierten Implementierung.

Instant Radiosity
(1997)

We present a fundamental procedure for instant rendering from the radiance equation. Operating directly on the textured scene description, the very efficient and simple algorithm produces photorealistic images without any kernel or solution discretization of the underlying integral equation. Rendering rates of a few seconds are obtained by exploiting graphics hardware, the deterministic
technique of the quasi-random walk for the solution of the global illumination problem, and the new method of jittered low discrepancy sampling.

In dieser Arbeit wird eine Integration der temporallogischen Verarbeitungskonzepte
der Programmiersprache ExTeLL in die objektorientierte Wirtssprache \(C^{++}\) vorgestellt. Dabei war unser Ziel eine Schnittstelle zur komfortablen Kommunikation der Sprachkomponenten zu entwickeln, derart daß die Sprachsynthese eine homogene Gesamtsprache darstellt . Hierbei haben wir besonderen Wert auf die Nutzung der Möglichkeiten der jeweils hinzugefügten Sprachkomponente und einen syntaktisch einheitlichen Aufbau der Gesamtsprache gelegt. Dies erforderte insbesondere die Integration des Typkonzepts von \(C^{++}\) sowie der Mechanismen zur Überladung von Funktionen und Prozeduren in ExTeLL und in der zugrundeliegenden Temporallogik
EITeL.

In der industriellen Praxis werden immer häufiger Verbesserungs- und Meßansätze zur Steigerung der Qualität von Software-Produkten und -Projektdurchführungen diskutiert. Dieser Artikel gibt eine Übersicht über potentielle Ansätze zur kontinuierliche Software-Qualitätsverbesserung:
QIP, CMM und AMI. Aus dem Vergleich der Verbesserungsansätze geht hervor, daß u.a. zielorientiertes Messen eine integrale Technologie zur Verbesserung ist. Deshalb wird in diesem Artikel ein Ansatz für zielorientiertes Messen, der GQM-Ansatz, detaillierter diskutiert. Insbesondere wird auf die Anwendung in der Praxis eingegangen, wobei die Erfahrungen aus realen Projekten in Form von Richtlinien vorgestellt werden. Der Artikel will Praktikern einen Einstieg in die Software Qualitätsverbesserung mittels Messen vermittlen.

This document offers a concise introduction to the Goal Question Metric Paradigm (GQM Paradigm), and surveys research on applying and extending the GQM Paradigm. We describe the GQM Paradigm in terms of its basic principles, techniques for structuring GQM-related documents, and methods for performing tasks of planning and implementing a measurement program based on GQM. We also survey prototype software tools that support applying the GQM Paradigm in various ways. An annotated bibliography lists sources that document experience gained while using the GQM Paradigm and offer in-depth information about the GQM Paradigm.

In recent years, Smolyak quadrature rules (also called hyperbolic cross points or sparse grids) have gained interest as a possible competitor to number theoretic quadratures for high dimensional problems. A standard way of comparing the quality of multivariate quadrature formulas
consists in computing their \(L_2\)-discrepancy. Especially for larger dimensions, such computations are a highly complex task. In this paper we develop a fast recursive algorithm for computing the \(L_2\)-discrepancy (and related quality measures) of general Smolyak quadratures. We carry out numerical comparisons between the discrepancies of certain Smolyak rules, Hammersley and Monte Carlo sequences.

A notion of discrepancy is introduced, which represents the integration error on spaces of \(r\)-smooth periodic functions. It generalizes the diaphony and constitutes a periodic counterpart to the classical \(L_2\)-discrepancy as weil as \(r\)-smooth versions of it introduced recently by Paskov [Pas93]. Based on previous work [FH96], we develop an efficient algorithm for computing periodic discrepancies for quadrature formulas possessing certain tensor product structures, in particular, for Smolyak quadrature rules (also called sparse grid methods). Furthermore, fast algorithms of computing periodic discrepancies for lattice rules can easily be derived from well-known properties of lattices. On this basis we carry out numerical comparisons of discrepancies between Smolyak and lattice rules.

Software development organizations measure their real-world processes, products, and resources to achieve the goal of improving their practices. Accurate and useful measurement relies on explicit models of the real-world processes, products, and resources. These explicit models assist with planning measurement, interpreting data, and assisting developers with their work. However, little work has been done on the joint use of measurem(int and process technologies. We hypothesize that it is possible to integrate measurement and process technologies in a way that supports automation of measurement-based feedback. Automated support for measurementbased feedback means that software developers and maintainers are provided with on-line, detailed information about their work. This type of automated support is expected to help software professionals gain intellectual control over their software projects. The dissertation offers three major contributions. First, an integrated measurement and
process modeling framework was constructed. This framework establishes the necessary foundation for integrating measurement and process technologies in a way that will permit automation. Second, a process-centered software engineering environment was developed to support measurement-based feedback. This system provides personnel with information about the tasks expected of them based on an integrated set of measurement and process views. Third, a set of assumptions and requirements about that system were examined in a controlled experiment. The experiment compared the use of different levels of automation to evaluate the acceptance and effectiveness of measurement-based feedback.

Skelettbasierte implizite Flächen haben aufgrund ihrer Fähigkeit, durch automatisches Verschmelzen aus wenigen, einfachen Primitiven komplexe Strukturen zu formen, für Modellierung, Visualisierung und Animation zunehmend an Bedeutung gewonnen. Eine wesentliche Schwierigkeit beim Einsatz impliziter Flächen ist nach wie vor eine effiziente Visualisierung der resultierenden Objekte. In der vorliegenden
Arbeit werden die grundlegenden Ideen einer Methode zur partikelgestützten Triangulierung skelettbasierter impliziter Flächen beschrieben, die die Vorteile einer partikelgestützten Abtastung
impliziter Flächen mit der polygonalen Darstellung durch Dreiecke kombiniert. Der Algorithmus ist in der Lage, effizient auf dynamische Veränderungen der Gestalt sowie das Auseinanderreißen nicht allzu
komplexer implizit gegebener Objekte zu reagieren. Zusätzlich besteht die Möglichkeit, die Triangulierung krümmungsadaptiv zu gestalten, um bei gleichbleibender Darstellungsqualität eine Reduktion der Dreiecksanzahl zu erreichen.

Quasi-Monte Carlo Radiosity
(1996)

The problem of global illumination in computer graphics is described by a second kind Fredholm integral equation. Due to the complexity of this equation, Monte Carlo methods provide an interesting tool for approximating
solutions to this transport equation. For the case of the radiosity equation, we present the deterministic method of quasi-rondom walks. This method very efficiently uses low discrepancy sequences for integrating the Neumann series and consistently outperforms stochastic techniques. The method of quasi-random walks also is applicable to transport problems in settings other
than computer graphics.

The calculation of form factors is an important problem in computing the global illumination in the radiosity setting. Closed form solutions often are only available for objects without obstruction and are very hard to calculate. Using Monte Carlo integration and ray tracing provides a fast and elegant tool for the estimation of the form factors. In this paper we show, that using deterministic low discrepancy sample points is superior to random sampling, resulting in an acceleration of more than half an order of magnitude.

In this paper, the complexity of full solution of Fredholm integral equations of the second kind with data from the Sobolev class \(W^r_2\) is studied. The exact order of information complexity is derived. The lower bound is proved using a Gelfand number technique. The upper bound is shown by providing a concrete algorithm of optimal order, based on a specific hyperbolic cross approximation of the kernel function. Numerical experiments are included, comparing the optimal algorithm with the standard Galerkin method.

A new variance reduction technique for the Monte Carlo solution of integral
equations is introduced. It is based on separation of the main part. A neighboring equation with exactly known solution is constructed by the help of a deterministic Galerkin scheme. The variance of the method is analyzed, and an application to the radiosity equation of computer graphics, together with numerical test results is given.

In this paper an analytic hidden surface removal algorithm is presented which uses a combination
of 2D and 3D BSP trees without involving point sampling or scan conversion. Errors like aliasing
which result from sampling do not occur while using this technique. An application of this
algorithm is outlined which computes the energy locally reflected from a surface having an
arbitrary BRDF. A simplification for diffuse reflectors is described, which has been implemented
to compute analytic form factors from diffuse light sources to differential receivers as they are needed for shading and radiosity algorithms.

Experience gathered from applying the software process modeling language MVP-L in software development organizations has shown the need for graphical representations of process models. Project members (i.e„ non MVP-L specialists) review models much more easily by using graphical representations. Although several various graphical notations were developed for individual projects in which MVP-L was applied, there was previously no consistent definition of a mapping between textual MVP-L models and graphical representations. This report defines a graphical representation schema for MVP-L
descriptions and combines previous results in a unified form. A basic set of building blocks (i.e., graphical symbols and text fragments) is defined, but because we must first gain experience with the new symbols, only rudimentary guidelines are given for composing basic
symbols into a graphical representation of a model.

Intellectual control over software development projects requires the existence of an integrated set of explicit models of the products to be developed, the processes used to develop them, the resources needed, and the productivity and quality aspects involved. In recent years the development of languages, methods and tools for modeling software processes, analyzing and enacting them has become a major emphasis of software engineering research. The majority of current process research concentrates on prescriptive modeling of small, completely formalizable processes and their execution entirely on computers. This research direction has produced process modeling languages suitable for machine rather than human consumption. The MVP project, launched at the University of Maryland and continued at Universität Kaiserslautern, emphasizes building descriptive models of large, real-world processes and their use by humans and computers for the purpose of understanding, analyzing, guiding and improving software development projects. The language MVP-L has been developed with these purposes in mind. In this paper, we
motivate the need for MVP-L, introduce the prototype language, and demonstrate its uses. We assume that further improvements to our language will be triggered by lessons learned from applications and experiments.

Optimal degree reductions, i.e. best approximations of \(n\)-th degree Bezier curves
by Bezier curves of degree \(n\) - 1, with respect to different norms are studied. It
is shown that for any \(L_p\)-norm the euclidean degree reduction where the norm is applied to the euclidean distance function of two curves is identical to componentwise degree reduction. The Bezier points of the degree reductions are found to lie on parallel lines through the Bezier points of any Taylor expansion of degree \(n\) - 1 of the original curve. This geometric situation is shown to hold also in the case of constrained degree reduction. The Bezier points of the degree reduction are explicitly given in the unconstrained case for \(p\) = 1 and \(p\) = 2 and in the constrained case for \(p\) = 2.

The local solution problem of multivariate Fredholm integral equations is studied. Recent research proved that for several function classes the complexity of this problem is closely related to the Gelfand numbers of some characterizing operators. The generalization of this approach to the situation of arbitrary Banach spaces is the subject of the present paper.
Furthermore, an iterative algorithm is described which - under some additional conditions - realizes the optimal error rate. The way these general theorems work is demonstrated by applying them to integral equations in a Sobolev space of periodic functions with dominating mixed derivative of various order.

The CAD/CAM-based design of free-form surfaces is the beginning of a chain of operations, which ends with the numerically controlled (NC-) production of the designed object. During this process the shape control is an important step to amount efficiency. Several surface interrogation methods already exist to analyze curvature and continuity behaviour of the shape. This paper deals with a new aspect of shape control: the stability of surfaces with respect to infnitesimal bendings. Each inEnitesimal bending of a surface determines a so called instability surface, which is used for the stability investigations. The kinematic meaning of this instability surface will be discussed and we present algorithms to calculate it.

Computer processing of free form surfaces forms the basis of a closed construction process starting with surface design and up to NC-production.
Numerical simulation and visualization allow quality analysis before manufacture. A new aspect in surface analysis is described, the stability
of surfaces versus infinitesimal bendings. The stability concept is derived
from the kinetic meaning of a special vector field which is given by the deformation. Algorithms to calculate this vector field together with an appropriate visualization method give a tool able to analyze surface stability.

The \(L_2\)-discrepancy is a quantitative measure of precision for multivariate quadrature rules. It can be computed explicitly. Previously known algorithms needed \(O(m^2\)) operations, where \(m\) is the number of nodes. In this paper we present algorithms which require
\(O(m(log m)^d)\) operations.

This paper introduces a new high Level programming language for a novel
class of computational devices namely data-procedural machines. These machines are by up to several orders of magnitude more efficient than the von Neumann paradigm of computers and are as flexible and as universal as computers. Their efficiency and flexibility is achieved by using field-programmable logic as the essential technology platform. The paper briefly summarizes and illustrates the essential new features of this language by means of two example programs.

Die Sichten von Projektmitgliedern auf Prozesse von Software-Entwicklungen sollen in der Prozeßmodellierungssprache MVP-L formuliert und anschließend in ein Umfassendes Prozeßmodell integriert werden. Dabei ist die Identifikation ähnlicher Informationen in verschiedenen Sichten von Bedeutung. In dieser Arbeit berichten
wir über die Adaption und Synthese verschiedener Ansätze zum Thema Ähnlichkeit aus unterschiedlichen Domänen (Schema-Integration beim Datenbank-Entwurf, Analoges und Fallbasiertes Schließen, Wiederverwendung und System-Spezifikation). Das Ergebnis, die Ähnlichkeitsfunktion vsim, wird anhand eines Referenzbeispiels illustriert. Dabei gehen wir insbesondere auf die Eigenschaft der Funktion vsim ein und berichten über Erfahrungen im Umgang mit dieser Funktion zur Berechnung der Ähnlichkeit zwischen Prozeßmodellen.

The main problem in computer graphics is to solve the global illumination problem,
which is given by a Fredholm integral equation of the second kind, called the radiance equation (REQ). In order to achieve realistic images, a very complex kernel
of the integral equation, modelling all physical effects of light, must be considered. Due to this complexity Monte Carlo methods seem to be an appropriate approach to solve the REQ approximately. We show that replacing Monte Carlo by quasi-Monte Carlo in some steps of the algorithm results in a faster convergence.

We introduce the concept of streamballs for fluid flow visualization. Streamballs are based upon implicit surface generation techniques adopted from the well-known metaballs. Their property to split or merge automatically in areas of significant divergence or convergence makes them an ideal tool for the visualization of arbitrary complex flow fields. Using convolution surfaces generated by continuous skeletons for streamball construction offers the possibility to visualize even tensor fields.

The problem to interpolate Hermite-type data (i.e. two points with attached tangent vectors) with elastic curves of prescribed tension is known to have multiple solutions. A method is presented that finds all solutions of length not exceeding one period of its curvature function. The algorithm is based on algebraic relations between discrete curvature information which allow to transform the problem into a univariate one. The method operates with curves that by construction partially interpolate the given data. Hereby the objective function of the problem is drastically simplified. A bound on the maximum curvature value is established that provides an interval containing all solutions.

Best-Fit Pattern Matching
(1994)

This report shows that dispatching of methods in object oriented languages is in principle the same as best fit pattern matching. A general conceptual description of best fit pattern matching is presented. Many object oriented features are modelled by means of the general concept. This shows that simple methods, multi methods, overloading of functions, pattern matching,
dynamic and union types, and extendable records can be combined in a single comprehensive concept.