Dealing with information in modern times involves users to cope with hundreds of thousands of documents, such as articles, emails, Web pages, or News feeds.
Above all information sources, the World Wide Web presents information seekers with great challenges.
It offers more text in natural language than one is capable to read.
The key idea for this research intends to provide users with adaptable filtering techniques, supporting them in filtering out the specific information items they need.
Its realization focuses on developing an Information Extraction system,
which adapts to a domain of concern, by interpreting the contained formalized knowledge.
Utilizing the Resource Description Framework (RDF), which is the Semantic Web's formal language for exchanging information,
allows extending information extractors to incorporate the given domain knowledge.
Because of this, formal information items from the RDF source can be recognized in the text.
The application of RDF allows a further investigation of operations on recognized information items, such as disambiguating and rating the relevance of these.
Switching between different RDF sources allows changing the application scope of the Information Extraction system from one domain of concern to another.
An RDF-based Information Extraction system can be triggered to extract specific kinds of information entities by providing it with formal RDF queries in terms of the SPARQL query language.
Representing extracted information in RDF extends the coverage of the Semantic Web's information degree and provides a formal view on a text from the perspective of the RDF source.
In detail, this work presents the extension of existing Information Extraction approaches by incorporating the graph-based nature of RDF.
Hereby, the pre-processing of RDF sources allows extracting statistical information models dedicated to support specific information extractors.
These information extractors refine standard extraction tasks, such as the Named Entity Recognition, by using the information provided by the pre-processed models.
The post-processing of extracted information items enables representing these results in RDF format or lists, which can now be ranked or filtered by relevance.
Post-processing also comprises the enrichment of originating natural language text sources with extracted information items by using annotations in RDFa format.
The results of this research extend the state-of-the-art of the Semantic Web.
This work contributes approaches for computing customizable and adaptable RDF views on the natural language content of Web pages.
Finally, due to the formal nature of RDF, machines can interpret these views allowing developers to process the contained information in a variety of applications.
A prime motivation for using XML to directly represent pieces of information is the ability of supporting ad-hoc or 'schema-later' settings. In such scenarios, modeling data under loose data constraints is essential. Of course, the flexibility of XML comes at a price: the absence of a rigid, regular, and homogeneous structure makes many aspects of data management more challenging. Such malleable data formats can also lead to severe information quality problems, because the risk of storing inconsistent and incorrect data is greatly increased. A prominent example of such problems is the appearance of the so-called fuzzy duplicates, i.e., multiple and non-identical representations of a real-world entity. Similarity joins correlating XML document fragments that are similar can be used as core operators to support the identification of fuzzy duplicates. However, similarity assessment is especially difficult on XML datasets because structure, besides textual information, may exhibit variations in document fragments representing the same real-world entity. Moreover, similarity computation is substantially more expensive for tree-structured objects and, thus, is a serious performance concern. This thesis describes the design and implementation of an effective, flexible, and high-performance XML-based similarity join framework. As main contributions, we present novel structure-conscious similarity functions for XML trees - either considering XML structure in isolation or combined with textual information -, mechanisms to support the selection of relevant information from XML trees and organization of this information into a suitable format for similarity calculation, and efficient algorithms for large-scale identification of similar, set-represented objects. Finally, we validate the applicability of our techniques by integrating our framework into a native XML database management system; in this context we address several issues around the integration of similarity operations into traditional database architectures.
The recognition of day-to-day activities is still a very challenging and important research topic. During recent years, a lot of research has gone into designing and realizing smart environ- ments in different application areas such as health care, maintenance, sports or smart homes. As a result, a large amount of sensor modalities were developed, different types of activity and context recognition services were implemented and the resulting systems were benchmarked using state-of-the-art evaluation techniques. However, so far hardly any of these approaches have found their way into the market and consequently into the homes of real end-users on a large scale. The reason for this is, that almost all systems have one or more of the following characteristics in common: expensive high-end or prototype sensors are used which are not af- fordable or reliable enough for mainstream applications; many systems are deployed in highly instrumented environments or so-called "living labs", which are far from real-life scenarios and are often evaluated only in research labs; almost all systems are based on complex system con- figurations and/or extensive training data sets, which means that a large amount of data must be collected in order to install the system. Furthermore, many systems rely on a user and/or environment dependent training, which makes it even more difficult to install them on a large scale. Besides, a standardized integration procedure for the deployment of services in existing environments and smart homes has still not been defined. As a matter of fact, service providers use their own closed systems, which are not compatible with other systems, services or sensors. It is clear, that these points make it nearly impossible to deploy activity recognition systems in a real daily-life environment, to make them affordable for real users and to deploy them in hundreds or thousands of different homes.
This thesis works towards the solution of the above mentioned problems. Activity and context recognition systems designed for large-scale deployment and real-life scenarios are intro- duced. Systems are based on low-cost, reliable sensors and can be set up, configured and trained with little effort, even by technical laymen. It is because of these characteristics that we call our approach "minimally invasive". As a consequence, large amounts of training data, that are usu- ally required by many state-of-the-art approaches, are not necessary. Furthermore, all systems were integrated unobtrusively in real-world/similar to real-world environments and were evalu- ated under real-life, as well as similar to real-life conditions. The thesis addresses the following topics: First, a sub-room level indoor positioning system is introduced. The system is based on low-cost ceiling cameras and a simple computer vision tracking approach. The problem of user identification is solved by correlating modes of locomotion patterns derived from the trajectory of unidentified objects and on-body motion sensors. Afterwards, the issue of recognizing how and what mainstream household devices have been used for is considered. Based on a low-cost microphone, the water consumption of water-taps can be approximated by analyzing plumbing noise. Besides that, operating modes of mainstream electronic devices were recognized by using rule-based classifiers, electric current features and power measurement sensors. As a next step, the difficulty of spotting subtle, barely distinguishable hand activities and the resulting object interactions, within a data set containing a large amount of background data, is addressed. The problem is solved by introducing an on-body core system which is configured by simple, one-time physical measurements and minimal data collections. The lack of large training sets is compensated by fusing the system with activity and context recognition systems, that are able to reduce the search space observed. Amongst other systems, previously introduced approaches and ideas are revisited in this section. An in-depth evaluation shows the impact of each fusion procedure on the performance and run-time of the system. The approaches introduced are able to provide significantly better results than a state-of-the-art inertial system using large amounts of training data. The idea of using unobtrusive sensors has also been applied to the field of behavior analysis. Integrated smartphone sensors are used to detect behavioral changes of in- dividuals due to medium-term stress periods. Behavioral parameters related to location traces, social interactions and phone usage were analyzed to detect significant behavioral changes of individuals during stressless and stressful time periods. Finally, as a closing part of the the- sis, a standardization approach related to the integration of ambient intelligence systems (as introduced in this thesis) in real-life and large-scale scenarios is shown.
In engineering and science, a multitude of problems exhibit an inherently geometric nature. The computational assessment of such problems requires an adequate representation by means of data structures and processing algorithms. One of the most widely adopted and recognized spatial data structures is the Delaunay triangulation which has its canonical dual in the Voronoi diagram. While the Voronoi diagram provides a simple and elegant framework to model spatial proximity, the core of which is the concept of natural neighbors, the Delaunay triangulation provides robust and efficient access to it. This combination explains the immense popularity of Voronoi- and Delaunay-based methods in all areas of science and engineering. This thesis addresses aspects from a variety of applications that share their affinity to the Voronoi diagram and the natural neighbor concept. First, an idea for the generalization of B-spline surfaces to unstructured knot sets over Voronoi diagrams is investigated. Then, a previously proposed method for \(C^2\) smooth natural neighbor interpolation is backed with concrete guidelines for its implementation. Smooth natural neighbor interpolation is also one of many applications requiring derivatives of the input data. The generation of derivative information in scattered data with the help of natural neighbors is described in detail. In a different setting, the computation of a discrete harmonic function in a point cloud is considered, and an observation is presented that relates natural neighbor coordinates to a continuous dependency between discrete harmonic functions and the coordinates of the point cloud. Attention is then turned to integrating the flexibility and meritable properties of natural neighbor interpolation into a framework that allows the algorithmically transparent and smooth extrapolation of any known natural neighbor interpolant. Finally, essential properties are proved for a recently introduced novel finite element tessellation technique in which a Delaunay triangulation is transformed into a unique polygonal tessellation.
Embedded systems have become ubiquitous in everyday life, and especially in the automotive industry. New applications challenge their design by introducing a new class of problems that are based on a detailed analysis of the environmental situation. Situation analysis systems rely on models and algorithms of the domain of computational geometry. The basic model is usually an Euclidean plane, which contains polygons to represent the objects of the environment. Usual implementations of computational geometry algorithms cannot be directly used for safety-critical systems. First, a strict analysis of their correctness is indispensable and second, nonfunctional requirements with respect to the limited resources must be considered. This thesis proposes a layered approach to a polygon-processing system. On top of rational numbers, a geometry kernel is formalised at first. Subsequently, geometric primitives form a second layer of abstraction that is used for plane sweep and polygon algorithms. These layers do not only divide the whole system into manageable parts but make it possible to model problems and reason about them at the appropriate level of abstraction. This structure is used for the verification as well as the implementation of the developed polygon-processing library.
This PhD thesis aims at finding a global robot navigation strategy for rugged off-road terrain which is robust against inaccurate self-localization, scalable to large environments, but also cost-efficient, e.g. able to generate navigation paths which optimize a cost measure closely related to terrain traversability. In order to meet this goal, aspects of both metrical and topological navigation techniques are combined. A primarily topological map is extended with the previously lacking capability of cost-efficient path planning and map extension. Further innovations include a multi-dimensional cost measure for topological edges, a method to learn these costs based on live feedback from the robot and a set of extrapolation methods to predict the traversability costs for untraversed edges. The thesis presents two sophisticated new image analysis techniques to optimize cost prediction based on the shape and appearance of surrounding terrain. Experimental results indicate that the proposed global navigation system is indeed able to perform cost-efficient, large scale path planning. At the same time, the need to maintain a fine-grained, global world model which would reduce the scalability of the approach is avoided.
Generic layout analysis--process of decomposing document image into homogeneous regions for a collection of diverse document images--has many important applications in document image analysis and understanding such as preprocessing of degraded warped, camera-captured document images, high performance layout analysis of document images containing complex cursive scripts, and word spotting in historical document images at page level. Many areas in this field like generic text line extraction method are considered as elusive goals so far, still beyond the reach of the state-of-the-art methods [NJ07, LSZT07, KB06]. This thesis addresses this problem in such a way that it presents generic, domain-independent, text line extraction and text and non-text segmentation methods, and then describes some important applications, that were developed based on these methods. An overview of the key contributions of this thesis is as follows.
The first part of this thesis presents a generic text line extraction method using a combination of matched filtering and ridge detection techniques, which are commonly used in computer vision. Unlike the state-of-the-art text line extraction methods in the literature, the generic text line extraction method can be equally and robustly applied to a large variety of document image classes including scanned and camera-captured documents, binary and grayscale documents, typed-text and handwritten documents, historical and contemporary documents, and documents containing different scripts. Different standard datasets are selected for performance evaluation that belong to different categories of document images such as the UW-III [GHHP97] dataset of scanned documents, the ICDAR 2007 [GAS07] and the UMD [LZDJ08] datasets of handwritten documents, the DFKI-I [SB07] dataset of camera-captured documents, Arabic/Urdu script documents dataset, and German calligraphic (Fraktur) script historical documents dataset. The generic text line extraction method achieves 86% (n = 23,763 text lines in 650 documents) text line detection accuracy which is better than the aggregate accuracy of 73% of the best performing domain-specific state-of-the-art methods. To the best of the author's knowledge, it is the first general-purpose text line extraction method that can be equally used for a diverse collection of documents.
This thesis also presents an active contour (snake) based curled text line extraction method for warped, camera-captured document images. The presented approach is applied to DFKI-I [SB07] dataset of camera-captured, Latin script document images for curled text line extraction. It achieves above 95% (n = 3,091 text lines in 102 documents) text line detection accuracy, which is significantly better than the competing state-of-the-art curled text line extraction methods. The presented text line extraction method can also be applied to document images containing different scripts like Chinese, Devanagari, and Arabic after small modifications.
The second part of this thesis presents an improved version of the state-of-the-art multiresolution morphology (Leptonica) based text and non-text segmentation method [Blo91], which is a domain-independent page segmentation approach and can be equally applied to a diverse collection of binarized document images. It is demonstrated that the presented improvements result in an increase in segmentation accuracy from 93% to 99% (n = 113 documents).
This thesis also introduces a discriminative learning based approach for page segmentation, where a self-tunable multi-layer perceptron (MLP) classifier [BS10] is trained for distinguishing between text and non-text connected components. Unlike other classification based page segmentation approaches in the literature, the connected components based discriminative learning based approach is faster than pixel based classification methods and does not require a block segmentation method beforehand. A segmentation accuracy of $96\%$ ($n = 113$ documents) is achieved in comparison to the state-of-the-art multiresolution morphology (Leptonica) based page segmentation method [Blo91] that achieves a segmentation accuracy of 93%. In addition to text and non-text segmentation of Latin script documents, the presented approach can also be adapted for document images containing other scripts as well as for other specialized layout analysis tasks such as digit and non-digit segmentation [HBSB12], orientation detection [RBSB09], and body-text and side-note segmentation [BAESB12].
Finally, this thesis presents important applications of the two generic layout analysis techniques, ridge-based text line extraction method and the multi-resolution morphology based text and non-text segmentation method, discussed above. First, a complete preprocessing pipeline is described for removing different types of degradations from grayscale warped, camera-captured document images that includes removal of grayscale degradations such as non-uniform shadows and blurring through binarization, noise cleanup applying page frame detection, and document rectification using monocular dewarping. Each of these preprocessing steps shows significant improvement in comparison to the analyzed state-of-the-art methods in the literature. Second, a high performance layout analysis method is described for complex Arabic script document images written in different languages such as Arabic, Urdu, and Persian and different styles for example Naskh and Nastaliq. The presented layout analysis system is robust against different types of document image degradations and shows better performance for text and non-text segmentation, text line extraction, and reading order determination on a variety of Arabic and Urdu document images as compared to the state-of-the-art methods. It can be used for large scale Arabic and Urdu documents' digitization processes. These applications demonstrate that the layout analysis methods, ridge-based text line extraction and the multi-resolution morphology based text and non-text segmentation, are generic and can be applied easily to a large collection of diverse document images.
Fluid extraction is a typical chemical process where two types of fluids are mixed together. The high complexity of this process which involves droplet coalescence, breakup, mass transfer, and counter-current flow often makes design difficult. The industrial design of these processes is still based on expensive mini-plant and pilot plant experiments. Therefore, there is a strong need for research into the stimulation of fluid-fluid interaction processes using computational fluid dynamics (CFD).
Previous multi-phase fluid simulations have focused on the development of models that couple mass and momentum using the Navier-Stokes equation. Recent population balance models (PBM) have proved to be important methods for analyzing droplet breakage and collisions. A combination of CFD and PBM facilitates the simulation of flow property by solving coupling equations, and the calculation of the droplet size and numbers. In our study, we successfully coupled an Euler-Euler CFD model with the breakup and coalescence models proposed by Luo and Svendsen (59).
The simulation output of extraction columns provides a mathematical understand- ing of how fluids are mixed inside a mixing device. This mixing process shows that the dispersed phase of a flow generates large blobs and bubbles. Current mathemati- cal simulation results often fail to provide an intuitive representation of how well two different types of fluid interact, so intuitive and physically plausible visualization tech- niques are in high demand to help chemical engineers to explore and analyze bubble column simulation data. In chapter 3, we present the visualization tools we developed for extraction column data.
Fluid interfaces and free surfaces are topics of growing interest in the field of multi- phase computational fluid dynamics. However, the analysis of the flow field relative to the material interface shape and topology is a challenging task. In chapter 5, we present a technique that facilitates the visualization and analysis of complex material interface behaviors over time. To achieve this, we track the surface parameterization of time-varying material interfaces and identify locations where there are interactions between the material interfaces and fluid particles. Splatting and surface visualization techniques produce an intuitive representation of the derived interface stability. Our results demonstrate that the interaction of a flow field with a material interface can be understood using appropriate extraction and visualization techniques, and that our techniques can help the analysis of mixing and material interface consistency.
In addition to texture-based methods for surface analysis, the interface of two- phase fluid can be considered as an implicit function of the density or volume fraction values. High-level visualization techniques such as topology-based methods can re- veal the hidden structure underlying simple simulation data, which will enhance and advance our understanding of multi-fluid simulation data. Recent feature-based vi- sualization approaches have explored the possibility of using Reeb graphs to analyze scalar field topologies(19, 107). In chapter 6, we present a novel interpolation scheme for interpolating point-based volume fraction data and we further explore the implicit fluid interface using a topology-based method.
Computer-based simulation and visualization of acoustics of a virtual scene can aid during the design process of concert halls, lecture rooms, theaters, or living rooms. Because, not only the visual aspect of the room is important, but also its acoustics. In factory floors noise reduction is important since noise is hazardous to health. Despite the obvious dissimilarity between our aural and visual senses, many techniques required for the visualization of photo-realistic images and for the auralization of acoustic environments are quite similar. Both applications can be served by geometric methods such as particle- and ray tracing if we neglect a number of less important effects. By means of the simulation of room acoustics we want to predict the acoustic properties of a virtual model. For auralization, a pulse response filter needs to be assembled for each pair of source and listener positions. The convolution of this filter with an anechoic source signal provides the signal received at the listener position. Hence, the pulse response filter must contain all reverberations (echos) of a unit pulse, including their frequency decompositions due to absorption at different surface materials. For the room acoustic simulation a method named phonon tracing, since it is based on particles, is developed. The approach computes the energy or pressure decomposition for each particle (phonon) sent out from a sound source and uses this in a second pass (phonon collection) to construct the response filters for different listeners. This step can be performed in different precision levels. During the tracing step particle paths and additional information are stored in a so called phonon map. Using this map several sound visualization approaches were developed. From the visualization, the effect of different materials on the spectral energy / pressure distribution can be observed. The first few reflections already show whether certain frequency bands are rapidly absorbed. The absorbing materials can be identified and replaced in the virtual model, improving the overall acoustic quality of the simulated room. Furthermore an insight into the pressure / energy received at the listener position is possible. The phonon tracing algorithm as well as several sound visualization approaches are integrated into a common system utilizing Virtual Reality technologies in order to facilitate the immersion into the virtual scene. The system is a prototype developed within a project at the University of Kaiserslautern and is still a subject of further improvements. It consists of a stereoscopic back-projection system for visual rendering as well as professional audio equipment for auralization purposes.
Im Informationszeitalter haben die Menschen überall und jederzeit Zugang zu einer kontinuierlich ansteigenden Fülle von Informationen. Hierzu trägt vor allem die explosionsartig wachsende globale Vernetzung der Welt, insbesondere das Internet, maßgeblich bei. Die Transformation der verfügbaren Informationen in Wissen sowie die effiziente Nutzung dieses Wissens stellen dabei entscheidende Faktoren für den Erfolg eines Unternehmens oder eines Einzelnen dar. Es stellt sich also die Frage: Leben wir im Informationszeitalter? Diese Frage erinnert an die von Immanuel Kant in  gestellte Frage "Leben wir jetzt in einem aufgeklärten Zeitalter?" und dessen Antwort "Nein, aber wohl in einem Zeitalter der Aufklärung.". Entsprechend lässt sich auch die Frage "Leben wir in einem informierten Zeitalter?" mit "Nein, aber wohl in einem Zeitalter der Information" beantworten (vergleiche ). Das Problem, dass sich die überwältigende Fülle an Information ohne geeignete Hilfsmittel vom Menschen nicht oder nur schwer beherrschen lässt, hat im Laufe des letzten Jahrzehnts maßgeblich zur Entwicklung des äußerst dynamischen Forschungs- und Anwendungsgebietes der Visualisierung als Teilgebiet der Computergrafik beigetragen. Der Grund hierfür liegt in der Tatsache, dass der Mensch wesentlich besser mit visuellen Eindrücken als mit abstrakten Zahlen oder Fakten umgehen kann. Die Erkennung von Mustern in Daten (z. B. Gruppierungen und Häufungen) wird durch die Visualisierung stark vereinfacht und lässt vielmals Zusammenhänge zwischen Daten überhaupt erst greifbar werden. Unter computergestützter Visualisierung versteht man die in der Regel interaktive grafische Umsetzung von Daten. Handelt es sich dabei um physikalische Daten (z. B. entstanden durch Messvorgänge), so spricht man von Scientific Visualization. Handelt es sich eher um abstrakte bzw. nicht-physikalische Daten, so ordnet man die entsprechenden Verfahren der Information Visualization zu. Beide Teilgebiete der Visualisierung verfolgen jedoch das gemeinsame Ziel, Informationen dem Menschen sichtbar und verständlich zu machen und verwenden hierzu geeignete visuelle Paradigmen, häufig verbunden mit entsprechenden Interaktionsmöglichkeiten. Die vorliegende wissenschaftliche Arbeit ist in den Bereich der angewandten Computergrafik, speziell der interaktiven Visualisierung, einzuordnen. Die primären Ziele lagen dabei in der Übertragung des Begriffes kontextsensitiv auf den Bereich der Visualisierung zur Sicherstellung effizienter und kontextsensitiver Visualisierungsapplikationen sowie die Anwendung in aktuellen praktischen Aufgabenstellungen. Die Umsetzung einer kontextsensitiven Visualisierung gelingt im Rahmen dieser Arbeit durch die zukunftsweisende Kopplung von Visualisierungspipeline und Agententechnologie. Basierend auf der Identifikation zentraler Szenarien der kontextsensitiven Visualisierung wird eine agentenbasierte Visualisierungskontrolle durch intelligente Überwachung und Regelung der Visualisierungspipeline vorgestellt. Nach einer Zusammenfassung der relevanten Grundlagen aus den Gebieten der Visualisierung und der Agententechnologie folgen eine theoretische Klassifizierung und ein Überblick über existierende Systeme und Anwendungen aus beiden Bereichen. Anschließend wird das im Rahmen dieser Arbeit erarbeitete Paradigma der kontextsensitiven Visualisierung vorgestellt und die praktische, komponentenbasierte Umsetzung erläutert. Einen nicht unerheblichen Anteil der Arbeit machen drei innovative, auf der kontextsensitiven Visualisierung basierende Visualisierungsapplikationen aus, welche die Möglichkeiten und die Funktionsfähigkeit der entwickelten Architektur aufzeigen. Die Entwicklung einer plattformunabhängigen interaktiven Visualisierung beschäftigt sich insbesondere mit dem Auffinden der aktuell maximal möglichen Performance durch Abwägung der gegenläufigen Hauptparameter Qualität und Interaktivität und behandelt damit vor allem den System- und Interaktionskontext. Der Gedanke der plattformunabhängigen interaktiven Visualisierung wird anschließend auf mobile Informationssysteme ausgeweitet. Hier ist neben den Performanceaspekten vor allem die Art des Ausgabemediums, d. h. der Darstellungskontext, ein entscheidender Faktor. Die dritte Anwendung stellt eine agentenbasierte Applikation für die Bekleidungsindustrie in Form eines interaktiven Individual-Katalogs dar und behandelt insbesondere den Daten- und den Benutzerkontext. Eine kurze Zusammenfassung sowie ein Ausblick auf geplante zukünftige Entwicklungen runden letztlich die Betrachtungen ab.