Dealing with information in modern times involves users to cope with hundreds of thousands of documents, such as articles, emails, Web pages, or News feeds.
Above all information sources, the World Wide Web presents information seekers with great challenges.
It offers more text in natural language than one is capable to read.
The key idea for this research intends to provide users with adaptable filtering techniques, supporting them in filtering out the specific information items they need.
Its realization focuses on developing an Information Extraction system,
which adapts to a domain of concern, by interpreting the contained formalized knowledge.
Utilizing the Resource Description Framework (RDF), which is the Semantic Web's formal language for exchanging information,
allows extending information extractors to incorporate the given domain knowledge.
Because of this, formal information items from the RDF source can be recognized in the text.
The application of RDF allows a further investigation of operations on recognized information items, such as disambiguating and rating the relevance of these.
Switching between different RDF sources allows changing the application scope of the Information Extraction system from one domain of concern to another.
An RDF-based Information Extraction system can be triggered to extract specific kinds of information entities by providing it with formal RDF queries in terms of the SPARQL query language.
Representing extracted information in RDF extends the coverage of the Semantic Web's information degree and provides a formal view on a text from the perspective of the RDF source.
In detail, this work presents the extension of existing Information Extraction approaches by incorporating the graph-based nature of RDF.
Hereby, the pre-processing of RDF sources allows extracting statistical information models dedicated to support specific information extractors.
These information extractors refine standard extraction tasks, such as the Named Entity Recognition, by using the information provided by the pre-processed models.
The post-processing of extracted information items enables representing these results in RDF format or lists, which can now be ranked or filtered by relevance.
Post-processing also comprises the enrichment of originating natural language text sources with extracted information items by using annotations in RDFa format.
The results of this research extend the state-of-the-art of the Semantic Web.
This work contributes approaches for computing customizable and adaptable RDF views on the natural language content of Web pages.
Finally, due to the formal nature of RDF, machines can interpret these views allowing developers to process the contained information in a variety of applications.
The goal of this work is to develop statistical natural language models and processing techniques
based on Recurrent Neural Networks (RNN), especially the recently introduced Long Short-
Term Memory (LSTM). Due to their adapting and predicting abilities, these methods are more
robust, and easier to train than traditional methods, i.e., words list and rule-based models. They
improve the output of recognition systems and make them more accessible to users for browsing
and reading. These techniques are required, especially for historical books which might take
years of effort and huge costs to manually transcribe them.
The contributions of this thesis are several new methods which have high-performance computing and accuracy. First, an error model for improving recognition results is designed. As
a second contribution, a hyphenation model for difficult transcription for alignment purposes
is suggested. Third, a dehyphenation model is used to classify the hyphens in noisy transcription. The fourth contribution is using LSTM networks for normalizing historical orthography.
A size normalization alignment is implemented to equal the size of strings, before the training
phase. Using the LSTM networks as a language model to improve the recognition results is
the fifth contribution. Finally, the sixth contribution is a combination of Weighted Finite-State
Transducers (WFSTs), and LSTM applied on multiple recognition systems. These contributions
will be elaborated in more detail.
Context-dependent confusion rules is a new technique to build an error model for Optical
Character Recognition (OCR) corrections. The rules are extracted from the OCR confusions
which appear in the recognition outputs and are translated into edit operations, e.g., insertions,
deletions, and substitutions using the Levenshtein edit distance algorithm. The edit operations
are extracted in a form of rules with respect to the context of the incorrect string to build an
error model using WFSTs. The context-dependent rules assist the language model to find the
best candidate corrections. They avoid the calculations that occur in searching the language
model and they also make the language model able to correct incorrect words by using context-
dependent confusion rules. The context-dependent error model is applied on the university of
Washington (UWIII) dataset and the Nastaleeq script in Urdu dataset. It improves the OCR
results from an error rate of 1.14% to an error rate of 0.68%. It performs better than the
state-of-the-art single rule-based which returns an error rate of 1.0%.
This thesis describes a new, simple, fast, and accurate system for generating correspondences
between real scanned historical books and their transcriptions. The alignment has many challenges, first, the transcriptions might have different modifications, and layout variations than the
original book. Second, the recognition of the historical books have misrecognition, and segmentation errors, which make the alignment more difficult especially the line breaks, and pages will
not have the same correspondences. Adapted WFSTs are designed to represent the transcription. The WFSTs process Fraktur ligatures and adapt the transcription with a hyphenations
model that allows the alignment with respect to the varieties of the hyphenated words in the line
breaks of the OCR documents. In this work, several approaches are implemented to be used for
the alignment such as: text-segments, page-wise, and book-wise approaches. The approaches
are evaluated on German calligraphic (Fraktur) script historical documents dataset from “Wan-
derungen durch die Mark Brandenburg” volumes (1862-1889). The text-segmentation approach
returns an error rate of 2.33% without using a hyphenation model and an error rate of 2.0%
using a hyphenation model. Dehyphenation methods are presented to remove the hyphen from
the transcription. They provide the transcription in a readable and reflowable format to be used
for alignment purposes. We consider the task as classification problem and classify the hyphens
from the given patterns as hyphens for line breaks, combined words, or noise. The methods are
applied on clean and noisy transcription for different languages. The Decision Trees classifier
returns better performance on UWIII dataset and returns an accuracy of 98%. It returns 97%
on Fraktur script.
A new method for normalizing historical OCRed text using LSTM is implemented for different texts, ranging from Early New High German 14th - 16th centuries to modern forms in New
High German applied on the Luther bible. It performed better than the rule-based word-list
approaches. It provides a transcription for various purposes such as part-of-speech tagging and
n-grams. Also two new techniques are presented for aligning the OCR results and normalize the
size by using adding Character-Epsilons or Appending-Epsilons. They allow deletion and insertion in the appropriate position in the string. In normalizing historical wordforms to modern
wordforms, the accuracy of LSTM on seen data is around 94%, while the state-of-the-art combined rule-based method returns 93%. On unseen data, LSTM returns 88% and the combined
rule-based method returns 76%. In normalizing modern wordforms to historical wordforms, the
LSTM delivers the best performance and returns 93.4% on seen data and 89.17% on unknown
In this thesis, a deep investigation has been done on constructing high-performance language
modeling for improving the recognition systems. A new method to construct a language model
using LSTM is designed to correct OCR results. The method is applied on UWIII and Urdu
script. The LSTM approach outperforms the state-of-the-art, especially for unseen tokens
during training. On the UWIII dataset, the LSTM returns reduction in OCR error rates from
1.14% to 0.48%. On the Nastaleeq script in Urdu dataset, the LSTM reduces the error rate
from 6.9% to 1.58%.
Finally, the integration of multiple recognition outputs can give higher performance than a
single recognition system. Therefore, a new method for combining the results of OCR systems is
explored using WFSTs and LSTM. It uses multiple OCR outputs and votes for the best output
to improve the OCR results. It performs better than the ISRI tool, Pairwise of Multiple Sequence and it helps to improve the OCR results. The purpose is to provide correct transcription
so that it can be used for digitizing books, linguistics purposes, N-grams, and part-of-speech
tagging. The method consists of two alignment steps. First, two recognition systems are aligned
using WFSTs. The transducers are designed to be more flexible and compatible with the different symbols in line and page breaks to avoid the segmentation and misrecognition errors.
The LSTM model then is used to vote the best candidate correction of the two systems and
improve the incorrect tokens which are produced during the first alignment. The approaches
are evaluated on OCRs output from the English UWIII and historical German Fraktur dataset
which are obtained from state-of-the-art OCR systems. The Experiments show that the error
rate of ISRI-Voting is 1.45%, the error rate of the Pairwise of Multiple Sequence is 1.32%, the
error rate of the Line-to-Page alignment is 1.26% and the error rate of the LSTM approach has
the best performance with 0.40%.
The purpose of this thesis is to contribute methods providing correct transcriptions corresponding to the original book. This is considered to be the first step towards an accurate and
more effective use of the documents in digital libraries.
Information Visualization (InfoVis) and Human-Computer Interaction (HCI) have strong ties with each other. Visualization supports the human cognitive system by providing interactive and meaningful images of the underlying data. On the other side, the HCI domain cares about the usability of the designed visualization from the human perspectives. Thus, designing a visualization system requires considering many factors in order to achieve the desired functionality and the system usability. Achieving these goals will help these people in understanding the inside behavior of complex data sets in less time.
Graphs are widely used data structures to represent the relations between the data elements in complex applications. Due to the diversity of this data type, graphs have been applied in numerous information visualization applications (e.g., state transition diagrams, social networks, etc.). Therefore, many graph layout algorithms have been proposed in the literature to help in visualizing this rich data type. Some of these algorithms are used to visualize large graphs, while others handle the medium sized graphs. Regardless of the graph size, the resulting layout should be understandable from the users’ perspective and at the same time it should fulfill a list of aesthetic criteria to increase the representation readability. Respecting these two principles leads to produce a resulting graph visualization that helps the users in understanding and exploring the complex behavior of critical systems.
In this thesis, we utilize the graph visualization techniques in modeling the structural and behavioral aspects of embedded systems. Furthermore, we focus on evaluating the resulting representations from the users’ perspectives.
The core contribution of this thesis is a framework, called ESSAVis (Embedded Systems Safety Aspect Visualizer). This framework visualizes not only some of the safety aspects (e.g. CFT models) of embedded systems, but also helps the engineers and experts in analyzing the system safety critical situations. For this, the framework provides a 2Dplus3D environment in which the 2D represents the graph representation of the abstract data about the safety aspects of the underlying embedded system while the 3D represents the underlying system 3D model. Both views are integrated smoothly together in the 3D world fashion. In order to check the effectiveness and feasibility of the framework and its sub-components, we conducted many studies with real end users as well as with general users. Results of the main study that targeted the overall ESSAVis framework show high acceptance ratio and higher accuracy with better performance using the provided visual support of the framework.
The ESSAVis framework has been designed to be compatible with different 3D technologies. This enabled us to use the 3D stereoscopic depth of such technologies to encode nodes attributes in node-link diagrams. In this regard, we conducted an evaluation study to measure the usability of the stereoscopic depth cue approach, called the stereoscopic highlighting technique, against other selected visual cues (i.e., color, shape, and sizes). Based on the results, the thesis proposes the Reflection Layer extension to the stereoscopic highlighting technique, which was also evaluated from the users’ perspectives. Additionally, we present a new technique, called ExpanD (Expand in Depth), that utilizes the depth cue to show the structural relations between different levels of details in node-link diagrams. Results of this part opens a promising direction of the research in which visualization designers can get benefits from the richness of the 3D technologies in visualizing abstract data in the information visualization domain.
Finally, this thesis proposes the application of the ESSAVis frame- work as a visual tool in the educational training process of engineers for understanding the complex concepts. In this regard, we conducted an evaluation study with computer engineering students in which we used the visual representations produced by ESSAVis to teach the principle of the fault detection and the failure scenarios in embedded systems. Our work opens the directions to investigate many challenges about the design of visualization for educational purposes.
A prime motivation for using XML to directly represent pieces of information is the ability of supporting ad-hoc or 'schema-later' settings. In such scenarios, modeling data under loose data constraints is essential. Of course, the flexibility of XML comes at a price: the absence of a rigid, regular, and homogeneous structure makes many aspects of data management more challenging. Such malleable data formats can also lead to severe information quality problems, because the risk of storing inconsistent and incorrect data is greatly increased. A prominent example of such problems is the appearance of the so-called fuzzy duplicates, i.e., multiple and non-identical representations of a real-world entity. Similarity joins correlating XML document fragments that are similar can be used as core operators to support the identification of fuzzy duplicates. However, similarity assessment is especially difficult on XML datasets because structure, besides textual information, may exhibit variations in document fragments representing the same real-world entity. Moreover, similarity computation is substantially more expensive for tree-structured objects and, thus, is a serious performance concern. This thesis describes the design and implementation of an effective, flexible, and high-performance XML-based similarity join framework. As main contributions, we present novel structure-conscious similarity functions for XML trees - either considering XML structure in isolation or combined with textual information -, mechanisms to support the selection of relevant information from XML trees and organization of this information into a suitable format for similarity calculation, and efficient algorithms for large-scale identification of similar, set-represented objects. Finally, we validate the applicability of our techniques by integrating our framework into a native XML database management system; in this context we address several issues around the integration of similarity operations into traditional database architectures.
This thesis provides a fully automatic translation from synchronous programs to parallel software for different architectures, in particular, shared memory processing (SMP) and distributed memory systems. Thereby, we exploit characteristics of the synchronous model of computation (MoC) to reduce communication and to improve available parallelism and load-balancing by out-of-order (OOO) execution and data speculation.
Manual programming of parallel software requires the developers to partition a system into tasks and to add synchronization and communication. The model-based approach of development abstracts from details of the target architecture and allows to make decisions about the target architecture as late as possible. The synchronous MoC supports this approach by abstracting from time and providing implicit parallelism and synchronization. Existing compilation techniques translate synchronous programs into synchronous guarded actions (SGAs) which are an intermediate format abstracting from semantic problems in synchronous languages. Compilers for SGAs analyze causality problems, ensure logical correctness and the absence of schizophrenia problems. Hence, SGAs are a simplified and general starting point and keep the synchronous MoC at the same time. The instantaneous feedback in the synchronous MoC makes the mapping of these systems to parallel software a non-trivial task. In contrast, other MoCs such as data-flow processing networks (DPNs) directly match with parallel architectures. We translate the SGAs into DPNs,which represent a commonly used model to create parallel software. DPNs have been proposed as a programming model for distributed parallel systems that have communication paths with unpredictable latencies. The purely data-driven execution of DPNs does not require a global coordination and therefore DPNs can be easily mapped to parallel software for architectures with distributed memory. The generation of efficient parallel code from DPNs challenges compiler design with two issues: To perfectly utilize a parallel system, the communication and synchronization has to be kept low, and the utilization of the computational units has to be balanced. The variety of hardware architectures and dynamic execution techniques in processing units of these systems make a statically balanced distributed execution impossible.
The synchronous MoC is still reflected in our generated DPNs, which exhibits characteristics that allow optimizations concerning the previously mentioned issues. In particular, we apply a general communication reduction and OOO execution to achieve a dynamically balanced execution which is inspired from hardware design.
The recognition of day-to-day activities is still a very challenging and important research topic. During recent years, a lot of research has gone into designing and realizing smart environ- ments in different application areas such as health care, maintenance, sports or smart homes. As a result, a large amount of sensor modalities were developed, different types of activity and context recognition services were implemented and the resulting systems were benchmarked using state-of-the-art evaluation techniques. However, so far hardly any of these approaches have found their way into the market and consequently into the homes of real end-users on a large scale. The reason for this is, that almost all systems have one or more of the following characteristics in common: expensive high-end or prototype sensors are used which are not af- fordable or reliable enough for mainstream applications; many systems are deployed in highly instrumented environments or so-called "living labs", which are far from real-life scenarios and are often evaluated only in research labs; almost all systems are based on complex system con- figurations and/or extensive training data sets, which means that a large amount of data must be collected in order to install the system. Furthermore, many systems rely on a user and/or environment dependent training, which makes it even more difficult to install them on a large scale. Besides, a standardized integration procedure for the deployment of services in existing environments and smart homes has still not been defined. As a matter of fact, service providers use their own closed systems, which are not compatible with other systems, services or sensors. It is clear, that these points make it nearly impossible to deploy activity recognition systems in a real daily-life environment, to make them affordable for real users and to deploy them in hundreds or thousands of different homes.
This thesis works towards the solution of the above mentioned problems. Activity and context recognition systems designed for large-scale deployment and real-life scenarios are intro- duced. Systems are based on low-cost, reliable sensors and can be set up, configured and trained with little effort, even by technical laymen. It is because of these characteristics that we call our approach "minimally invasive". As a consequence, large amounts of training data, that are usu- ally required by many state-of-the-art approaches, are not necessary. Furthermore, all systems were integrated unobtrusively in real-world/similar to real-world environments and were evalu- ated under real-life, as well as similar to real-life conditions. The thesis addresses the following topics: First, a sub-room level indoor positioning system is introduced. The system is based on low-cost ceiling cameras and a simple computer vision tracking approach. The problem of user identification is solved by correlating modes of locomotion patterns derived from the trajectory of unidentified objects and on-body motion sensors. Afterwards, the issue of recognizing how and what mainstream household devices have been used for is considered. Based on a low-cost microphone, the water consumption of water-taps can be approximated by analyzing plumbing noise. Besides that, operating modes of mainstream electronic devices were recognized by using rule-based classifiers, electric current features and power measurement sensors. As a next step, the difficulty of spotting subtle, barely distinguishable hand activities and the resulting object interactions, within a data set containing a large amount of background data, is addressed. The problem is solved by introducing an on-body core system which is configured by simple, one-time physical measurements and minimal data collections. The lack of large training sets is compensated by fusing the system with activity and context recognition systems, that are able to reduce the search space observed. Amongst other systems, previously introduced approaches and ideas are revisited in this section. An in-depth evaluation shows the impact of each fusion procedure on the performance and run-time of the system. The approaches introduced are able to provide significantly better results than a state-of-the-art inertial system using large amounts of training data. The idea of using unobtrusive sensors has also been applied to the field of behavior analysis. Integrated smartphone sensors are used to detect behavioral changes of in- dividuals due to medium-term stress periods. Behavioral parameters related to location traces, social interactions and phone usage were analyzed to detect significant behavioral changes of individuals during stressless and stressful time periods. Finally, as a closing part of the the- sis, a standardization approach related to the integration of ambient intelligence systems (as introduced in this thesis) in real-life and large-scale scenarios is shown.
Large displays become more and more popular, due to dropping prices. Their size and high resolution leverages collaboration and they are capable of dis- playing even large datasets in one view. This becomes even more interesting as the number of big data applications increases. The increased screen size and other properties of large displays pose new challenges to the Human- Computer-Interaction with these screens. This includes issues such as limited scalability to the number of users, diversity of input devices in general, leading to increased learning efforts for users, and more.
Using smart phones and tablets as interaction devices for large displays can solve many of these issues. Since they are almost ubiquitous today, users can bring their own device. This approach scales well with the number of users. These mobile devices are easy and intuitive to use and allow for new interaction metaphors, as they feature a wide array of input and output capabilities, such as touch screens, cameras, accelerometers, microphones, speakers, Near-Field Communication, WiFi, etc.
This thesis will present a concept to solve the issues posed by large displays. We will show proofs-of-concept, with specialized approaches showing the via- bility of the concept. A generalized, eyes-free technique using smart phones or tablets to interact with any kind of large display, regardless of hardware or software then overcomes the limitations of the specialized approaches. This is implemented in a large display application that is designed to run under a multitude of environments, including both 2D and 3D display setups. A special visualization method is used to combine 2D and 3D data in a single visualization.
Additionally the thesis will present several approaches to solve common is- sues with large display interaction, such as target sizes on large display getting too small, expensive tracking hardware, and eyes-free interaction through vir- tual buttons. These methods provide alternatives and context for the main contribution.
In engineering and science, a multitude of problems exhibit an inherently geometric nature. The computational assessment of such problems requires an adequate representation by means of data structures and processing algorithms. One of the most widely adopted and recognized spatial data structures is the Delaunay triangulation which has its canonical dual in the Voronoi diagram. While the Voronoi diagram provides a simple and elegant framework to model spatial proximity, the core of which is the concept of natural neighbors, the Delaunay triangulation provides robust and efficient access to it. This combination explains the immense popularity of Voronoi- and Delaunay-based methods in all areas of science and engineering. This thesis addresses aspects from a variety of applications that share their affinity to the Voronoi diagram and the natural neighbor concept. First, an idea for the generalization of B-spline surfaces to unstructured knot sets over Voronoi diagrams is investigated. Then, a previously proposed method for \(C^2\) smooth natural neighbor interpolation is backed with concrete guidelines for its implementation. Smooth natural neighbor interpolation is also one of many applications requiring derivatives of the input data. The generation of derivative information in scattered data with the help of natural neighbors is described in detail. In a different setting, the computation of a discrete harmonic function in a point cloud is considered, and an observation is presented that relates natural neighbor coordinates to a continuous dependency between discrete harmonic functions and the coordinates of the point cloud. Attention is then turned to integrating the flexibility and meritable properties of natural neighbor interpolation into a framework that allows the algorithmically transparent and smooth extrapolation of any known natural neighbor interpolant. Finally, essential properties are proved for a recently introduced novel finite element tessellation technique in which a Delaunay triangulation is transformed into a unique polygonal tessellation.
Today's ubiquity of visual content as driven by the availability of broadband Internet, low-priced storage, and the omnipresence of camera equipped mobile devices conveys much of our thinking and feeling as individuals and as a society. As a result the growth of video repositories is increasing at enourmous rates with content now being embedded and shared through social media. To make use of this new form of social multimedia, concept detection, the automatic mapping of semantic concepts and video content has to be extended such that concept vocabularies are synchronized with current real-world events, systems can perform scalable concept learning with thousands of concepts, and high-level information such as sentiment can be extracted from visual content. To catch up with these demands the following three contributions are made in this thesis: (i) concept detection is linked to trending topics, (ii) visual learning from web videos is presented including the proper treatment of tags as concept labels, and (iii) the extension of concept detection with adjective noun pairs for sentiment analysis is proposed.
In order for concept detection to satisfy users' current information needs, the notion of fixed concept vocabularies has to be reconsidered. This thesis presents a novel concept learning approach built upon dynamic vocabularies, which are automatically augmented with trending topics mined from social media. Once discovered, trending topics are evaluated by forecasting their future progression to predict high impact topics, which are then either mapped to an available static concept vocabulary or trained as individual concept detectors on demand. It is demonstrated in experiments on YouTube video clips that by a visual learning of trending topics, improvements of over 100% in concept detection accuracy can be achieved over static vocabularies (n=78,000).
To remove manual efforts related to training data retrieval from YouTube and noise caused by tags being coarse, subjective and context-depedent, this thesis suggests an automatic concept-to-query mapping for the retrieval of relevant training video material, and active relevance filtering to generate reliable annotations from web video tags. Here, the relevance of web tags is modeled as a latent variable, which is combined with an active learning label refinement. In experiments on YouTube, active relevance filtering is found to outperform both automatic filtering and active learning approaches, leading to a reduction of required label inspections by 75% as compared to an expert annotated training dataset (n=100,000).
Finally, it is demonstrated, that concept detection can serve as a key component to infer the sentiment reflected in visual content. To extend concept detection for sentiment analysis, adjective noun pairs (ANP) as novel entities for concept learning are proposed in this thesis. First a large-scale visual sentiment ontology consisting of 3,000 ANPs is automatically constructed by mining the web. From this ontology a mid-level representation of visual content – SentiBank – is trained to encode the visual presence of 1,200 ANPs. This novel approach of visual learning is validated in three independent experiments on sentiment prediction (n=2,000), emotion detection (n=807) and pornographic filtering (n=40,000). SentiBank is shown to outperform known low-level feature representations (sentiment prediction, pornography detection) or perform comparable to state-of-the art methods (emotion detection).
Altogether, these contributions extend state-of-the-art concept detection approaches such that concept learning can be done autonomously from web videos on a large-scale, and can cope with novel semantic structures such as trending topics or adjective noun pairs, adding a new dimension to the understanding of video content.
Embedded systems have become ubiquitous in everyday life, and especially in the automotive industry. New applications challenge their design by introducing a new class of problems that are based on a detailed analysis of the environmental situation. Situation analysis systems rely on models and algorithms of the domain of computational geometry. The basic model is usually an Euclidean plane, which contains polygons to represent the objects of the environment. Usual implementations of computational geometry algorithms cannot be directly used for safety-critical systems. First, a strict analysis of their correctness is indispensable and second, nonfunctional requirements with respect to the limited resources must be considered. This thesis proposes a layered approach to a polygon-processing system. On top of rational numbers, a geometry kernel is formalised at first. Subsequently, geometric primitives form a second layer of abstraction that is used for plane sweep and polygon algorithms. These layers do not only divide the whole system into manageable parts but make it possible to model problems and reason about them at the appropriate level of abstraction. This structure is used for the verification as well as the implementation of the developed polygon-processing library.