## Fachbereich Informatik

We present a distributed system, Dott, for approximately solving the Trav-eling Salesman Problem (TSP) based on the Teamwork method. So-calledexperts and specialists work independently and in parallel for given time pe-riods. For TSP, specialists are tour construction algorithms and experts usemodified genetic algorithms in which after each application of a genetic operatorthe resulting tour is locally optimized before it is added to the population. Aftera given time period the work of each expert and specialist is judged by a referee.A new start population, including selected individuals from each expert and spe-cialist, is generated by the supervisor, based on the judgments of the referees.Our system is able to find better tours than each of the experts or specialistsworking alone. Also results comparable to those of single runs can be found muchfaster by a team.

This paper presents a new way to use planning in automated theorem provingby means of distribution. To overcome the problem that often subtasks fora proof problem can not be detected a priori (which prevents the use of theknown planning and distribution techniques) we use a team of experts that workindependently with different heuristics on the problem. After a certain amount oftime referees judge their results using the impact of the results on the behaviourof the expert and a supervisor combines the selected results to a new startingpoint.This supervisor also selects the experts that can work on the problem inthe next round. This selection is a reactive planning task. We outline whichinformation the supervisor can use to fulfill this task and how this informationis processed to result in a plan or to revise a plan. We also show that the useof planning for the assignment of experts to the team allows the system to solvemany different examples in an acceptable time with the same start configurationand without any consultation of the user.Plans are always subject to changeShin'a'in proverb

We present an overview of various learning techniques used in automated theorem provers. We characterize the main problems arising in this context and classify the solutions to these problems from published approaches. We analyze the suitability of several combinations of solutions for different approaches to theorem proving and place these combinations in a spectrum ranging from provers using very specialized learning approaches to optimally adapt to a small class of proof problems, to provers that learn more general kinds of knowledge, resulting in systems that are less efficient in special cases but show improved performance for a wide range of problems. Finally, we suggest combinations of solutions for various proof philosophies.

We present a methodology for coupling several saturation-based theoremprovers (running on different computers). The methodology is well-suited for re-alizing cooperation between different incarnations of one basic prover. Moreover,also different heterogeneous provers - that differ from each other in the calculusand in the heuristic they employ - can be coupled. Cooperation between the dif-ferent provers is achieved by periodically interchanging clauses which are selectedby so-called referees. We present theoretic results regarding the completeness ofthe system of cooperating provers as well as describe concrete heuristics for de-signing referees. Furthermore, we report on two experimental studies performedwith homogeneous and heterogeneous provers in the areas superposition and un-failing completion. The results reveal that the occurring synergetic effects leadto a significant improvement of performance.

This report contains a collection of abstracts for talks given at the "Deduktionstreffen" held at Kaiserslautern, October 6 to 8, 1993. The topics of the talks range from theoretical aspects of term rewriting systems and higher order resolution to descriptions of practical proof systems in various applications. They are grouped together according the following classification: Distribution and Combination of Theorem Provers, Termination, Completion, Functional Programs, Inductive Theorem Proving, Automatic Theorem Proving, Proof Presentation. The Deduktionstreffen is the annual meeting of the Fachgruppe Deduktionssysteme in the Gesellschaft für Informatik (GI), the German association for computer science.

We present a concept for an automated theorem prover that employs a searchcontrol based on ideas from several areas of artificial intelligence (AI). The combi-nation of case-based reasoning, several similarity concepts, a cooperation conceptof distributed AI and reactive planning enables a system using our concept tolearn form previous successful proof attempts. In a kind of bootstrapping processeasy problems are used to solve more and more complicated ones.We provide case studies from two domains of interest in pure equationaltheorem proving taken from the TPTP library. These case studies show thatan instantiation of our architecture achieves a high grade of automation andoutperforms state-of-the-art conventional theorem provers.

The team work method is a concept for distributing automated theoremprovers and so to activate several experts to work on a given problem. We haveimplemented this for pure equational logic using the unfailing KnuthADBendixcompletion procedure as basic prover. In this paper we present three classes ofexperts working in a goal oriented fashion. In general, goal oriented experts perADform their job "unfair" and so are often unable to solve a given problem alone.However, as a team member in the team work method they perform highly effiADcient, even in comparison with such respected provers as Otter 3.0 or REVEAL,as we demonstrate by examples, some of which can only be proved using teamwork.The reason for these achievements results from the fact that the team workmethod forces the experts to compete for a while and then to cooperate by exADchanging their best results. This allows one to collect "good" intermediate resultsand to forget "useless" ones. Completion based proof methods are frequently reADgarded to have the disadvantage of being not goal oriented. We believe that ourapproach overcomes this disadvantage to a large extend.

We present an approach to learning cooperative behavior of agents. Our ap-proach is based on classifying situations with the help of the nearest-neighborrule. In this context, learning amounts to evolving a set of good prototypical sit-uations. With each prototypical situation an action is associated that should beexecuted in that situation. A set of prototypical situation/action pairs togetherwith the nearest-neighbor rule represent the behavior of an agent.We demonstrate the utility of our approach in the light of variants of thewell-known pursuit game. To this end, we present a classification of variantsof the pursuit game, and we report on the results of our approach obtained forvariants regarding several aspects of the classification. A first implementationof our approach that utilizes a genetic algorithm to conduct the search for a setof suitable prototypical situation/action pairs was able to handle many differentvariants.

In this paper we show that distributing the theorem proving task to several experts is a promising idea. We describe the team work method which allows the experts to compete for a while and then to cooperate. In the cooperation phase the best results derived in the competition phase are collected and the less important results are forgotten. We describe some useful experts and explain in detail how they work together. We establish fairness criteria and so prove the distributed system to be both, complete and correct. We have implementedour system and show by non-trivial examples that drastical time speed-ups are possible for a cooperating team of experts compared to the time needed by the best expert in the team.