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Vorgestellt wird ein System basierend auf einem 3D-Scanner nach dem Licht- schnitt-Prinzip mit dem es möglich ist, einen Menschen innerhalb von 1,5 Sekun- den dreidimensional zu erfassen. Mit Hilfe von Evolutionären Algorithmen wird über eine modellbasierte Dateninterpretation die Auswertung der Meßdaten betrie- ben, so daß beliebige Körpermaße ermittelt werden können. Das Ergebnis ist ein individualisiertes CAD-Modells der Person im Rechner. Ein derartiges Modell kann als virtuelle Kleiderpuppe zur Produktion von Maßbekleidung dienen.

This paper presents a new approach to parallel path planning for industrial robot arms with six degrees of freedom in an on-line given 3D environment. The method is based a best-first search algorithm and needs no essential off-line computations. The algorithm works in an implicitly discrete configuration space. Collisions are detected in the Cartesian workspace by hierarchical distance computation based on polyhedral models of the robot and the obstacles. By decomposing the 6D configuration space into hypercubes and cyclically mapping them onto multiple processing units, a good load distribution can be achieved. We have implemented the parallel path planner on a workstation cluster with 9 PCs and tested the planner for several benchmark environments. With optimal discretisation, the new approach usually shows very good speedups. In on-line provided environments with static obstacles, the parallel planning times are only a few seconds.

The World Wide Web is a medium through which a manufacturer may allow Internet visitors to customize or compose his products. Due to missing or rapidly changing standards these applications are often restricted to relatively simple CGI or JAVA based scripts. Usually, results like images or movies are stored in a database and are transferred on demand to the web-user. Viper (Visualisierung parametrisch editierbarer Raumkomponenten) is a Toolkit [VIP96] written in C++ and JAVA which provides 3D-modeling and visualization methodsfor developing complex web-based applications. The Toolkit has been designed to built a prototype, which can be used to construct and visualize prefabricated homes on the Internet. Alternative applications are outlined in this paper. Within Viper, all objects are stored in a scene graph (VSSG ), which is the basic data structure of the Toolkit. To show the concept and structure of the Toolkit, functionality, and implementation of the prototype are described.

Contrary to symbolic learning approaches, which represent a learned concept explicitly, case-based approaches describe concepts implicitly by a pair (CB; sim), i.e. by a measure of similarity sim and a set CB of cases. This poses the question if there are any differences concerning the learning power of the two approaches. In this article we will study the relationship between the case base, the measure of similarity, and the target concept of the learning process. To do so, we transform a simple symbolic learning algorithm (the version space algorithm) into an equivalent case- based variant. The achieved results strengthen the hypothesis of the equivalence of the learning power of symbolic and case-based methods and show the interdependency between the measure used by a case-based algorithm and the target concept.

Retrieving multiple cases is supposed to be an adequate retrieval strategy for guiding partial-order planners because of the recognized flexibility of these planners to interleave steps in the plans. Cases are combined by merging them. In this paper, we will examine two different kinds of merging cases in the context of partial-order planning. We will see that merging cases can be very difficult if the cases are merged eagerly. On the other hand, if cases are merged by avoiding redundant steps, the guidance of the additional cases tends to decrease with the number of covered goals and retrieved cases in domains having a certain kind of interactions. Thus, to retrieve a single case covering many of the goals of the problem or to retrieve fewer cases covering many of the goals is at least equally effective as to retrieve several cases covering all goals in these domains.

A Case Study on Specifikation,Detection and Resolution of IN Feature Interactions with Estelle
(1994)

We present an approach for the treatment of Feature Interactions in Intelligent Networks. The approach is based on the formal description technique Estelle and consists of three steps. For the first step, a specification style supporting the integration of additional features into a basic service is introduced . As a result, feature integration is achieved by adding specification text, i.e . on a purely syntactical level. The second step is the detection of feature interactions resulting from the integration of additional features. A formal criterion is given that can be used for the automatic detection of a particular class of feature interactions. In the third step, previously detected feature interactions are resolved. An algorithm has been devised that allows the automatical incorporation of high-level design decisions into the formal specification. The presented approach is applied to the Basic Call Service and several supplementary interacting features.

A large set of criteria to evaluate formal methods for reactive systems is presented. To make this set more comprehensible, it is structured according to a Concept-Model of formal methods. It is made clear that it is necessary to make the catalogue more specific before applying it. Some of the steps needed to do so are explained. As an example the catalogue is applied within the context of the application domain building automation systems to three different formal methods: SDL, statecharts, and a temporallogic.

A new approach for modelling time that does not rely on the concept of a clock is proposed. In order to establish a notion of time, system behaviour is represented as a joint progression of multiple threads of control, which satisfies a certain set of axioms. We show that the clock-independent time model is related to the well-known concept of a global clock and argue that both approaches establish the same notion of time.

Coloring terms (rippling) is a technique developed for inductive theorem proving which uses syntactic differences of terms to guide the proof search. Annotations (colors) to terms are used to maintain this information. This technique has several advantages, e.g. it is highly goal oriented and involves little search. In this paper we give a general formalization of coloring terms in a higher-order setting. We introduce a simply-typed lambda calculus with color annotations and present an appropriate (pre-)unification algorithm. Our work is a formal basis to the implementation of rippling in a higher-order setting which is required e.g. in case of middle-out reasoning. Another application is in the construction of natural language semantics, where the color annotations rule out linguistically invalid readings that are possible using standard higher-order unification.