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Evaluation is an important issue for every scientific field and a necessity for an emerging soft-ware technology like case- based reasoning. This paper is a supplementation to the review of industrial case-based reasoning tools by K.-D. Althoff, E. Auriol, R. Barletta and M. Manago which describes the most detailed evaluation of commercial case-based reasoning tools currently available. The author focuses on some important aspects that correspond to the evaluation ofcase-based reasoning systems and gives links to ongoing research.

Case-Based Reasoning for Decision Support and Diagnostic Problem Solving: The INRECA Approach
(1995)

INRECA offers tools and methods for developing, validating, and maintaining decision support systems. INRECA's basic technologies are inductive and case-based reasoning, namely KATE -INDUCTION (cf., e.g., Manago, 1989; Manago, 1990) and S3-CASE, a software product based on PATDEX (cf., e.g., Wess,1991; Richter & Wess, 1991; Althoff & Wess, 1991). Induction extracts decision knowledge from case databases. It brings to light patterns among cases and helps monitoring trends over time. Case-based rea -soning relates the engineer's current problem to past experiences.

This paper introduces a new high Level programming language for a novel
class of computational devices namely data-procedural machines. These machines are by up to several orders of magnitude more efficient than the von Neumann paradigm of computers and are as flexible and as universal as computers. Their efficiency and flexibility is achieved by using field-programmable logic as the essential technology platform. The paper briefly summarizes and illustrates the essential new features of this language by means of two example programs.

Bei der Erstellung komplexer Software spielt die Wiederverwendung vorhandener Programmbestandteile eine besonders grosse Rolle, da hierdurch sowohl die Software-Qualität gesteigert, als auch der gesamte Erstellungsund Wartungsaufwand erheblich reduziert werden kann. In jüngster Zeit gewinnen objektorientierte Programmiersprachen zunehmend an Bedeutung, da die Wiederverwendung hierbei bereits durch Sprachkonzepte wie z.B. Vererbung und Polymorphie unterstützt wird. Weiterhin besteht jedoch das Problem, zur Wiederverwendung geeignete Programmbestandteile aufzufinden. Ziel dieser Arbeit ist es herauszufinden, inwieweit fallbasiertes Schliessen nach dem aktuellen Stand der Kunst die Wiederverwendung objektorientierter Software unt erstützen kann. Hierzu wurde eine entsprechende Anwendung prototypisch auf der Basis des INRECA-Systems entwickelt. Durch ausgewählte Testsituationen wurden Erfahrungen mit diesem Prototyp gesammelt und systematisch ausgewertet.

The feature interaction problem in telecommunications systems increasingly ob-structs the evolution of such systems. We develop formal detection criteria whichrender a necessary (but less than sufficient) condition for feature interactions. It can be checked mechanically and points out all potentially critical spots. Thesehave to be analysed manually. The resulting resolution decisions are incorporatedformally. Some prototype tool support is already available. A prerequisite forformal criteria is a formal definition of the problem. Since the notions of featureand feature interaction are often used in a rather fuzzy way, we attempt a formaldefinition first and discuss which aspects can be included in a formalization (andtherefore in a detection method). This paper describes ongoing work.

Optimal degree reductions, i.e. best approximations of \(n\)-th degree Bezier curves
by Bezier curves of degree \(n\) - 1, with respect to different norms are studied. It
is shown that for any \(L_p\)-norm the euclidean degree reduction where the norm is applied to the euclidean distance function of two curves is identical to componentwise degree reduction. The Bezier points of the degree reductions are found to lie on parallel lines through the Bezier points of any Taylor expansion of degree \(n\) - 1 of the original curve. This geometric situation is shown to hold also in the case of constrained degree reduction. The Bezier points of the degree reduction are explicitly given in the unconstrained case for \(p\) = 1 and \(p\) = 2 and in the constrained case for \(p\) = 2.

Experience gathered from applying the software process modeling language MVP-L in software development organizations has shown the need for graphical representations of process models. Project members (i.e„ non MVP-L specialists) review models much more easily by using graphical representations. Although several various graphical notations were developed for individual projects in which MVP-L was applied, there was previously no consistent definition of a mapping between textual MVP-L models and graphical representations. This report defines a graphical representation schema for MVP-L
descriptions and combines previous results in a unified form. A basic set of building blocks (i.e., graphical symbols and text fragments) is defined, but because we must first gain experience with the new symbols, only rudimentary guidelines are given for composing basic
symbols into a graphical representation of a model.

Intellectual control over software development projects requires the existence of an integrated set of explicit models of the products to be developed, the processes used to develop them, the resources needed, and the productivity and quality aspects involved. In recent years the development of languages, methods and tools for modeling software processes, analyzing and enacting them has become a major emphasis of software engineering research. The majority of current process research concentrates on prescriptive modeling of small, completely formalizable processes and their execution entirely on computers. This research direction has produced process modeling languages suitable for machine rather than human consumption. The MVP project, launched at the University of Maryland and continued at Universität Kaiserslautern, emphasizes building descriptive models of large, real-world processes and their use by humans and computers for the purpose of understanding, analyzing, guiding and improving software development projects. The language MVP-L has been developed with these purposes in mind. In this paper, we
motivate the need for MVP-L, introduce the prototype language, and demonstrate its uses. We assume that further improvements to our language will be triggered by lessons learned from applications and experiments.