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This work presents a framework for the computation of complex geometries containing intersections of multiple patches with Reissner-Mindlin shell elements. The main objective is to provide an isogeometric finite element implementation which neither requires drilling rotation stabilization, nor user interaction to quantify the number of rotational degrees of freedom for every node. For this purpose, the following set of methods is presented. Control points with corresponding physical location are assigned to one common node for the finite element solution. A nodal basis system in every control point is defined, which ensures an exact interpolation of the director vector throughout the whole domain. A distinction criterion for the automatic quantification of rotational degrees of freedom for every node is presented. An isogeometric Reissner-Mindlin shell formulation is enhanced to handle geometries with kinks and allowing for arbitrary intersections of patches. The parametrization of adjacent patches along the interface has to be conforming. The shell formulation is derived from the continuum theory and uses a rotational update scheme for the current director vector. The nonlinear kinematic allows the computation of large deformations and large rotations. Two concepts for the description of rotations are presented. The first one uses an interpolation which is commonly used in standard Lagrange-based shell element formulations. The second scheme uses a more elaborate concept proposed by the authors in prior work, which increases the accuracy for arbitrary curved geometries. Numerical examples show the high accuracy and robustness of both concepts. The applicability of the proposed framework is demonstrated.

We develop a framework for shape optimization problems under state equation con-
straints where both state and control are discretized by B-splines or NURBS. In other
words, we use isogeometric analysis (IGA) for solving the partial differential equation and a nodal approach to change domains where control points take the place of nodes and where thus a quite general class of functions for representing optimal shapes and their boundaries becomes available. The minimization problem is solved by a gradient descent method where the shape gradient will be defined in isogeometric terms. This
gradient is obtained following two schemes, optimize first–discretize then and, reversely,
discretize first–optimize then. We show that for isogeometric analysis, the two schemes yield the same discrete system. Moreover, we also formulate shape optimization with respect to NURBS in the optimize first ansatz which amounts to finding optimal control points and weights simultaneously. Numerical tests illustrate the theory.