Report in Wirtschaftsmathematik (WIMA Report)
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- (dynamic) network flows (1)
- Dynamic Network Flows (1)
- FPTAS (1)
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- Pseudopolynomial-Time Algorithm (1)
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142
In this paper we develop monitoring schemes for detecting structural changes
in nonlinear autoregressive models. We approximate the regression function by a
single layer feedforward neural network. We show that CUSUM-type tests based
on cumulative sums of estimated residuals, that have been intensively studied
for linear regression in both an offline as well as online setting, can be extended
to this model. The proposed monitoring schemes reject (asymptotically) the null
hypothesis only with a given probability but will detect a large class of alternatives
with probability one. In order to construct these sequential size tests the limit
distribution under the null hypothesis is obtained.
136
In this paper the multi terminal q-FlowLoc problem (q-MT-FlowLoc) is introduced. FlowLoc problems combine two well-known modeling tools: (dynamic) network flows and locational analysis. Since the q-MT-FlowLoc problem is NP-hard we give a mixed integer programming formulation and propose a heuristic which obtains a feasible solution by calculating a maximum flow in a special graph H. If this flow is also a minimum cost flow, various versions of the heuristic can be obtained by the use of different cost functions. The quality of this solutions is compared.
135
In a dynamic network, the quickest path problem asks for a path minimizing the time needed to send a given amount of flow from source to sink along this path. In practical settings, for example in evacuation or transportation planning, the reliability of network arcs depends on the specific scenario of interest. In this circumstance, the question of finding a quickest path among all those having at least a desired path reliability arises. In this article, this reliable quickest path problem is solved by transforming it to the restricted quickest path problem. In the latter, each arc is associated a nonnegative cost value and the goal is to find a quickest path among those not exceeding a predefined budget with respect to the overall (additive) cost value. For both, the restricted and reliable quickest path problem, pseudopolynomial exact algorithms and fully polynomial-time approximation schemes are proposed.
134
We study the efficient computation of Nash and strong equilibria in weighted bottleneck games. In such a game different players interact on a set of resources in the way that every player chooses a subset of the resources as her strategy. The cost of a single resource depends on the total weight of players choosing it and the personal cost every player tries to minimize is the cost of the most expensive resource in her strategy, the bottleneck value. To derive efficient algorithms for finding Nash equilibria in these games, we generalize a tranformation of a bottleneck game into a special congestion game introduced by Caragiannis et al. [1]. While investigating the transformation we introduce so-called lexicographic games, in which the aim of a player is not only to minimize her bottleneck value but to lexicographically minimize the ordered vector of costs of all resources in her strategy. For the special case of network bottleneck games, i.e., the set of resources are the edges of a graph and the strategies are paths, we analyse different Greedy type methods and their limitations for extension-parallel and series-parallel graphs.