Sonderforschungsbereich 501
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1996,6
Representations of activities dealing with the development or maintenance of software are called software process models. Process models allow for communication, reasoning, guidance, improvement, and automation. Two approaches for building, instantiating, and managing processes, namely CoMo-Kit and MVP-E, are combined to build a more powerful one. CoMo-Kit is based on AI/KE technology; it was developed for supporting complex design processes and is not specialized to software development processes. MVP-E is a process-sensitive software engineering environment for modeling and analyzing software development processes, and guides software developers. Additionally, it provides services to establish and run measurement programmes in software organizations. Because both approaches were developed completely independently major integration efforts are to be made to combine their both advantages. This paper concentrates on the resulting language concepts and their operationalization necessary for building automated process support.
1996,5
A combination of a state-based formalism and a temporal logic is proposed to get an expressive language for various descriptions of reactive systems. Thereby it is possible to use a model as well as a property oriented specification style in one description. The descriptions considered here are those of the environment, the specification, and the design of a reactive system. It is possible to express e.g. the requirements of a reactive system by states and transitions between them together with further temporal formulas restricting the behaviors of the statecharts. It is shown, how this combined formalism can be used: The specification of a small example is given and a designed controller is proven correct with respect to this specification. The combination of the langugages is based on giving a temporal semantics of a state-based formalism (statecharts) using a temporal logic (TLA).
1997,2
This paper discusses the benefits and drawbacks of caching and replication strategies in the WWW with respect to the Internet infrastructure. Bandwidth consumption, latency, and overall error rates are considered to be most important from a network point of view. The dependencies of these values with input parameters like degree of replication, document popularity, actual cache hit rates, and error rates are highlighted. In order to determine the influence of different caching and replication strategies on the behavior of a single proxy server with respect to these values, trace-based simulations are used. Since the overall effects of such strate- gies can hardly be decided with this approach alone, a mathematical model has been developed to deal with their influence on the network as a whole. Together, this two-tiered approach permits us to propose quantita- tive assessments on the influence different caching and replication proposals (are going to) have on the Inter- net infrastructure.
1998,7
The notion of formal description techniques for timed systems (T-FDTs) has been introduced in [EDK98a] to provide a unifying framework for description techniques that are formal and that allow to describe the ongoing behavior of systems. In this paper we show that three well known temporal logics, MTL, MTL-R , and CTL*, can be embedded in this framework. Moreover, we provide evidence that a large number of dioeerent kinds of temporal logics can be considered as T-FDTs.
1997,3
1997,4
A large set of criteria to evaluate formal methods for reactive systems is presented. To make this set more comprehensible, it is structured according to a Concept-Model of formal methods. It is made clear that it is necessary to make the catalogue more specific before applying it. Some of the steps needed to do so are explained. As an example the catalogue is applied within the context of the application domain building automation systems to three different formal methods: SDL, statecharts, and a temporallogic.
1998,3
Die systematische Verbesserung von Techniken zur Entwicklung und Betreuung von Software setzt eine explizite Darstellung der in einem Projekt ablaufenden Vorgnge (Prozesse) voraus. Diese Darstellungen (Prozemodelle) werden durch Software- Prozemodellierung gewonnen. Eine Sprache zur Beschreibung solcher Modelle ist MVP-L. Verschiedene Standard-Prozemodelle existieren bereits. Bisher gibt es jedoch kaum dokumentierte Software-Entwicklungsprozesse, die speziell fr die Entwicklung reaktiver Systeme entworfen worden sind, d. h. auf die besonderen Anfordernisse bei der Entwicklung reaktiver Systeme zugeschnitten sind. Auch ist bisher nur wenig Erfahrung dokumentiert, fr welche Art von Projektkontexten diese Prozesse gltig sind. Eine Software- Entwicklungsmethode, die - mit Einschrnkungen - zur Entwicklung reaktiver Systeme geeignet ist, ist SOMT (SDL-oriented Object Modeling Technique). Dieser Bericht beschreibt die erfahrungsbasierte Modellierung der Software-Entwicklungsprozesse von SOMT mit MVP-L. Zunchst werden inhaltliche Grundlagen der Software-Entwicklungsmethode SOMT beschrieben. Insbesondere wird auf die eingesetzten Techniken und deren Kombination eingegangen. Anschlieend werden mgliche Projektkontexte charakterisiert, in denen das SOMT-Modell im Sinne eines Erfahrungselements Gltigkeit hat. Darauf werden der Modellierungsvorgang sowie hierbei gemachte Erfahrungen dokumentiert. Eine vollstndige Darstellung des Modells in grafischer MVP-L-Notation befindet sich im Anhang. Die Darstellung des Modells in textueller Notation kann der SFB-Erfahrungsdatenbank entnommen werden.
1998,4
In order to improve the quality of software systems and to set up a more effective process for their development, many attempts have been made in the field of software engineering. Reuse of existing knowledge is seen as a promising way to solve the outstanding problems in this field. In previous work we have integrated the design pattern concept with the formal design language SDL, resulting in a certain kind of pattern formalization. For the domain of communication systems we have also developed a pool of SDL patterns with an accompanying process model for pattern application. In this paper we present an extension that combines the SDL pattern approach with the experience base concept. This extension supports a systematic method for empirical evaluation and continuous improvement of the SDL pattern approach. Thereby the experience base serves as a repository necessary for effective reuse of the captured knowledge. A comprehensive usage scenario is described which shows the advantages of the combined approach. To demonstrate its feasibility, first results of a research case study are given.
1996,9
Ziel dieser Arbeit ist es, eine Methode zur Verfügung zu stellen, mit der ein Simulator für gebäudespezifische Aufgaben modelliert werden kann. Die Modellierung muß dabei so angelegt sein, daß sowohl einfache als auch sehr komplexe Simulatoren für spezielle Gebäude entworfen werden können. Aus dem erstellten Modell ist es anschließend möglich, mit Hilfe von Generatoren automatisch ein Programm zu erzeugen. Dadurch kann ein Entwerfer ohne spezielle Kenntnisse auf dem Gebiet der Simulation einen Gebäude-Simulator entwickeln. Zur Modellierung wurde ein domänenspezifischer Katalog von Entwurfsmustern erstellt. Dabei können die einzelnen Muster direkt zur Modellierung und Codegenerierung eingesetzt werden.