Kaiserslautern - Fachbereich Informatik
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Instant Radiosity
(1997)
We present a fundamental procedure for instant rendering from the radiance equation. Operating directly on the textured scene description, the very efficient and simple algorithm produces photorealistic images without any kernel or solution discretization of the underlying integral equation. Rendering rates of a few seconds are obtained by exploiting graphics hardware, the deterministic
technique of the quasi-random walk for the solution of the global illumination problem, and the new method of jittered low discrepancy sampling.