Kaiserslautern - Fachbereich Informatik
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In this report we give an overview of the development of our new Waldmeisterprover for equational theories. We elaborate a systematic stepwise design process, startingwith the inference system for unfailing Knuth - Bendix completion and ending up with animplementation which avoids the main diseases today's provers suffer from: overindulgencein time and space.Our design process is based on a logical three - level system model consisting of basicoperations for inference step execution, aggregated inference machine, and overall controlstrategy. Careful analysis of the inference system for unfailing completion has revealed thecrucial points responsible for time and space consumption. For the low level of our model,we introduce specialized data structures and algorithms speeding up the running system andcutting it down in size - both by one order of magnitude compared with standard techniques.Flexible control of the mid - level aggregation inside the resulting prover is made possible by acorresponding set of parameters. Experimental analysis shows that this flexibility is a pointof high importance. We go on with some implementation guidelines we have found valuablein the field of deduction.The resulting new prover shows that our design approach is promising. We compare oursystem's throughput with that of an established system and finally demonstrate how twovery hard problems could be solved by Waldmeister.
We present first steps towards fully automated deduction that merely requiresthe user to submit proof problems and pick up results. Essentially, this necessi-tates the automation of the crucial step in the use of a deduction system, namelychoosing and configuring an appropriate search-guiding heuristic. Furthermore,we motivate why learning capabilities are pivotal for satisfactory performance.The infrastructure for automating both the selection of a heuristic and integra-tion of learning are provided in form of an environment embedding the "core"deduction system.We have conducted a case study in connection with a deduction system basedon condensed detachment. Our experiments with a fully automated deductionsystem 'AutoCoDe' have produced remarkable results. We substantiate Au-toCoDe's encouraging achievements with a comparison with the renowned the-orem prover Otter. AutoCoDe outperforms Otter even when assuming veryfavorable conditions for Otter.
Load balancing is one of the central problems that have to be solved in parallel computation. Here, the problem of distributed, dynamic load balancing for massive parallelism is addressed. A new local method, which realizes a physical analogy to equilibrating liquids in multi-dimensional tori or hypercubes, is presented. It is especially suited for communication mechanisms with low set-up to transfer ratio occurring in tightly-coupled or SIMD systems. By successive shifting single load elements to the direct neighbors, the load is automatically transferred to lightly loaded processors. Compared to former methods, the proposed Liquid model has two main advantages. First, the task of load sharing is combined with the task of load balancing, where the former has priority. This property is valuable in many applications and important for highly dynamic load distribution. Second, the Liquid model has high efficiency. Asymptotically, it needs O(D . K . Ldiff ) load transfers to reach the balanced state in a D-dimensional torus with K processors per dimension and a maximum initial load difference of Ldiff . The Liquid model clearly outperforms an earlier load balancing approach, the nearest-neighbor-averaging. Besides a survey of related research, analytical results within a formal framework are derived. These results are validated by worst-case simulations in one-and two-dimensional tori with up to two thousand processors.
The calculation of form factors is an important problem in computing the global illumination in the radiosity setting. Closed form solutions often are only available for objects without obstruction and are very hard to calculate. Using Monte Carlo integration and ray tracing provides a fast and elegant tool for the estimation of the form factors. In this paper we show, that using deterministic low discrepancy sample points is superior to random sampling, resulting in an acceleration of more than half an order of magnitude.
This document offers a concise introduction to the Goal Question Metric Paradigm (GQM Paradigm), and surveys research on applying and extending the GQM Paradigm. We describe the GQM Paradigm in terms of its basic principles, techniques for structuring GQM-related documents, and methods for performing tasks of planning and implementing a measurement program based on GQM. We also survey prototype software tools that support applying the GQM Paradigm in various ways. An annotated bibliography lists sources that document experience gained while using the GQM Paradigm and offer in-depth information about the GQM Paradigm.
This article will discuss a qualitative, topological and robust world-modelling technique with special regard to navigation-tasks for mobile robots operating in unknownenvironments. As a central aspect, the reliability regarding error-tolerance and stability will be emphasized. Benefits and problems involved in exploration, as well as in navigation tasks, are discussed. The proposed method demands very low constraints for the kind and quality of the employed sensors as well as for the kinematic precision of the utilized mobile platform. Hard real-time constraints can be handled due to the low computational complexity. The principal discussions are supported by real-world experiments with the mobile robot
We have presented a novel approach to parallel motion planning for robot manipulators in 3D workspaces. The approach is based on arandomized parallel search algorithm and focuses on solving the path planning problem for industrial robot arms working in a reasonably cluttered workspace. The path planning system works in the discretized con guration space, which needs not to be represented explicitly. The parallel search is conducted by a number of rule-based sequential search processes, which work to find a path connecting the initial con guration to the goal via a number of randomly generated subgoal con gurations. Since the planning performs only on-line collision tests with proper proximity information without using pre-computed information, the approach is suitable for planning problems with multirobot or dynamic environments. The implementation has been carried outontheparallel virtual machine (PVM) of a cluster of SUN4 workstations and SGI machines. The experimental results have shown that the approach works well for a 6-dof robot arm in a reasonably cluttered environment, and that parallel computation increases the e ciency of motion planning signi cantly.
Quasi-Monte Carlo Radiosity
(1996)
The problem of global illumination in computer graphics is described by a second kind Fredholm integral equation. Due to the complexity of this equation, Monte Carlo methods provide an interesting tool for approximating
solutions to this transport equation. For the case of the radiosity equation, we present the deterministic method of quasi-rondom walks. This method very efficiently uses low discrepancy sequences for integrating the Neumann series and consistently outperforms stochastic techniques. The method of quasi-random walks also is applicable to transport problems in settings other
than computer graphics.
Planning for manufacturing workpieces is a complex task that requires the interaction of a domain-specific reasoner and a generic planning mechanism. In this paper we present an architecture for organizing the case base that is based on the information provided by a generic problem solver. A retrieval procedure is then presented that uses the information provided by the domain-specific reasoner in order to improve the accuracy of the cases retrieved. However, it is not realistic to suppose that the case retrieved will entirely fit into the new problem. We present a replay procedure to obtain a partial solution that replays not only the valid decisions taken for solving the case, but also justifications of rejected decisions made during the problem solving process. As a result, those completion alternatives of the partial solution are discarded that are already known to be invalid from the case.