91Axx Game theory
- 91A05 2-person games
- 91A06 n-person games, n > 2
- 91A07 Games with infinitely many players
-
91A10 Noncooperative games
(1)
- 91A11 Equilibrium refinements
- 91A12 Cooperative games
- 91A13 Games with infinitely many players
- 91A14 Potential and congestion games
-
91A15 Stochastic games
(1)
- 91A16 Mean field games (aspects of game theory) [See also 35Q89, 49N80]
- 91A18 Games in extensive form
- 91A20 Multistage and repeated games
- 91A22 Evolutionary games
- 91A23 Differential games [See also 49N70]
- 91A24 Positional games (pursuit and evasion, etc.) [See also 49N75]
- 91A25 Dynamic games
- 91A26 Rationality, learning
- 91A27 Games with incomplete information, Bayesian games
- 91A28 Signaling, communication
- 91A30 Utility theory for games [See also 91B16]
- 91A35 Decision theory for games [See also 62Cxx, 91B06, 90B50]
- 91A40 Game-theoretic models
-
91A43 Games involving graphs [See also 05C57]
(1)
- 91A44 Games involving topology or set theory
- 91A46 Combinatorial games
- 91A50 Discrete-time games
- 91A55 Games of timing
- 91A60 Probabilistic games; gambling [See also 60G40]
- 91A65 Hierarchical games
- 91A68 Algorithmic game theory and complexity [See also 68Qxx, 68Wxx]
- 91A70 Spaces of games
- 91A80 Applications of game theory
- 91A81 Quantum games
- 91A86 Game theory and fuzziness
- 91A90 Experimental studies
- 91A99 None of the above, but in this section
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