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In this thesis we extend the worst-case modeling approach as first introduced by Hua and Wilmott (1997) (option pricing in discrete time) and Korn and Wilmott (2002) (portfolio optimization in continuous time) in various directions.
In the continuous-time worst-case portfolio optimization model (as first introduced by Korn and Wilmott (2002)), the financial market is assumed to be under the threat of a crash in the sense that the stock price may crash by an unknown fraction at an unknown time. It is assumed that only an upper bound on the size of the crash is known and that the investor prepares for the worst-possible crash scenario. That is, the investor aims to find the strategy maximizing her objective function in the worst-case crash scenario.
In the first part of this thesis, we consider the model of Korn and Wilmott (2002) in the presence of proportional transaction costs. First, we treat the problem without crashes and show that the value function is the unique viscosity solution of a dynamic programming equation (DPE) and then construct the optimal strategies. We then consider the problem in the presence of crash threats, derive the corresponding DPE and characterize the value function as the unique viscosity solution of this DPE.
In the last part, we consider the worst-case problem with a random number of crashes by proposing a regime switching model in which each state corresponds to a different crash regime. We interpret each of the crash-threatened regimes of the market as states in which a financial bubble has formed which may lead to a crash. In this model, we prove that the value function is a classical solution of a system of DPEs and derive the optimal strategies.
This dissertation focuses on the visualization of urban microclimate data sets,
which describe the atmospheric impact of individual urban features. The application
and adaptation of visualization and analysis concepts to enhance the
insight into observational data sets used this specialized area are explored, motivated
through application problems encountered during active involvement
in urban microclimate research at the Arizona State University in Tempe, Arizona.
Besides two smaller projects dealing with the analysis of thermographs
recorded with a hand-held device and visualization techniques used for building
performance simulation results, the main focus of the work described in
this document is the development of a prototypic tool for the visualization
and analysis of mobile transect measurements. This observation technique involves
a sensor platform mounted to a vehicle, which is then used to traverse
a heterogeneous neighborhood to investigate the relationships between urban
form and microclimate. The resulting data sets are among the most complex
modes of in-situ observations due to their spatio-temporal dependence, their
multivariate nature, but also due to the various error sources associated with
moving platform observations.
The prototype enables urban climate researchers to preprocess their data,
to explore a single transect in detail, and to aggregate observations from multiple
traverses conducted over diverse routes for a visual delineation of climatic
microenvironments. Extending traditional analysis methods, the suggested visualization
tool provides techniques to relate the measured attributes to each
other and to the surrounding land cover structure. In addition to that, an
improved method for sensor lag correction is described, which shows the potential
to increase the spatial resolution of measurements conducted with slow
air temperature sensors.
In summary, the interdisciplinary approach followed in this thesis triggers
contributions to geospatial visualization and visual analytics, as well as to urban
climatology. The solutions developed in the course of this dissertation are
meant to support domain experts in their research tasks, providing means to
gain a qualitative overview over their specific data sets and to detect patterns,
which can then be further analyzed using domain-specific tools and methods.
The present research combines different paradigm in the area of visual perception of letter and words. These experiments aimed to understand the deficit underlying the problem associated with the faulty visual processing of letters and words. The present work summarizes the findings from two different types of population: (1) Dyslexics (reading-disabled children) and (2) Illiterates (adults who cannot read). In order to compare the results, comparisons were made between literate and illiterate group; dyslexics and control group (normal reading children). Differences for Even related potentials (ERP’s) between dyslexics and control children were made using mental rotation task for letters. According to the ERP’s, the effect of the mental rotation task of letter perception resulted as a delayed positive component and the component becomes less positive when the task becomes more difficult (Rotation related Negativity – RRN). The component was absent for dyslexics and present for controls. Dyslexics also showed some late effects in comparison to control children and this could be interpreted as problems at the decision stage where they are confused as to the letter is normal or mirrored. Dyslexics also have problems in responding to the letters having visual or phonological similarities (e.g. b vs d, p vs q). Visually similar letters were used to compare dyslexics and controls on a symmetry generalization task in two different contrast conditions (low and high). Dyslexics showed a similar pattern of response, and were overall slower in responding to the task compared to controls. The results were interpreted within the framework of the Functional Coordination Deficit (Lachmann, 2002). Dyslexics also showed delayed response in responding to the word recognition task during motion. Using red background decreases the Magnocellular pathway (M-pathway) activity, making more difficult to identify letters and this effect was worse for dyslexics because their M-pathway is weaker. In dyslexics, the M-pathway is worse; using a red background decreases the M activity and increases the difficulty in identifying lexical task in motion. This effect generated worse response to red compared to the green background. The reaction times with red were longer than those with green background. Further, Illiterates showed an analytic approach to responding to letters as well as on shapes. The analytic approach does not result from an individual capability to read, but is a primary base of visual organization or perception.
Today's ubiquity of visual content as driven by the availability of broadband Internet, low-priced storage, and the omnipresence of camera equipped mobile devices conveys much of our thinking and feeling as individuals and as a society. As a result the growth of video repositories is increasing at enourmous rates with content now being embedded and shared through social media. To make use of this new form of social multimedia, concept detection, the automatic mapping of semantic concepts and video content has to be extended such that concept vocabularies are synchronized with current real-world events, systems can perform scalable concept learning with thousands of concepts, and high-level information such as sentiment can be extracted from visual content. To catch up with these demands the following three contributions are made in this thesis: (i) concept detection is linked to trending topics, (ii) visual learning from web videos is presented including the proper treatment of tags as concept labels, and (iii) the extension of concept detection with adjective noun pairs for sentiment analysis is proposed.
In order for concept detection to satisfy users' current information needs, the notion of fixed concept vocabularies has to be reconsidered. This thesis presents a novel concept learning approach built upon dynamic vocabularies, which are automatically augmented with trending topics mined from social media. Once discovered, trending topics are evaluated by forecasting their future progression to predict high impact topics, which are then either mapped to an available static concept vocabulary or trained as individual concept detectors on demand. It is demonstrated in experiments on YouTube video clips that by a visual learning of trending topics, improvements of over 100% in concept detection accuracy can be achieved over static vocabularies (n=78,000).
To remove manual efforts related to training data retrieval from YouTube and noise caused by tags being coarse, subjective and context-depedent, this thesis suggests an automatic concept-to-query mapping for the retrieval of relevant training video material, and active relevance filtering to generate reliable annotations from web video tags. Here, the relevance of web tags is modeled as a latent variable, which is combined with an active learning label refinement. In experiments on YouTube, active relevance filtering is found to outperform both automatic filtering and active learning approaches, leading to a reduction of required label inspections by 75% as compared to an expert annotated training dataset (n=100,000).
Finally, it is demonstrated, that concept detection can serve as a key component to infer the sentiment reflected in visual content. To extend concept detection for sentiment analysis, adjective noun pairs (ANP) as novel entities for concept learning are proposed in this thesis. First a large-scale visual sentiment ontology consisting of 3,000 ANPs is automatically constructed by mining the web. From this ontology a mid-level representation of visual content – SentiBank – is trained to encode the visual presence of 1,200 ANPs. This novel approach of visual learning is validated in three independent experiments on sentiment prediction (n=2,000), emotion detection (n=807) and pornographic filtering (n=40,000). SentiBank is shown to outperform known low-level feature representations (sentiment prediction, pornography detection) or perform comparable to state-of-the art methods (emotion detection).
Altogether, these contributions extend state-of-the-art concept detection approaches such that concept learning can be done autonomously from web videos on a large-scale, and can cope with novel semantic structures such as trending topics or adjective noun pairs, adding a new dimension to the understanding of video content.
The last couple of years have marked the entire field of information technology with the introduction of a new global resource, called data. Certainly, one can argue that large amounts of information and highly interconnected and complex datasets were available since the dawn of the computer and even centuries before. However, it has been only a few years since digital data has exponentially expended, diversified and interconnected into an overwhelming range of domains, generating an entire universe of zeros and ones. This universe represents a source of information with the potential of advancing a multitude of fields and sparking valuable insights. In order to obtain this information, this data needs to be explored, analyzed and interpreted.
While a large set of problems can be addressed through automatic techniques from fields like artificial intelligence, machine learning or computer vision, there are various datasets and domains that still rely on the human intuition and experience in order to parse and discover hidden information. In such instances, the data is usually structured and represented in the form of an interactive visual representation that allows users to efficiently explore the data space and reach valuable insights. However, the experience, knowledge and intuition of a single person also has its limits. To address this, collaborative visualizations allow multiple users to communicate, interact and explore a visual representation by building on the different views and knowledge blocks contributed by each person.
In this dissertation, we explore the potential of subjective measurements and user emotional awareness in collaborative scenarios as well as support flexible and user- centered collaboration in information visualization systems running on tabletop displays. We commence by introducing the concept of user-centered collaborative visualization (UCCV) and highlighting the context in which it applies. We continue with a thorough overview of the state-of-the-art in the areas of collaborative information visualization, subjectivity measurement and emotion visualization, combinable tabletop tangibles, as well as browsing history visualizations. Based on a new web browser history visualization for exploring user parallel browsing behavior, we introduce two novel user-centered techniques for supporting collaboration in co-located visualization systems. To begin with, we inspect the particularities of detecting user subjectivity through brain-computer interfaces, and present two emotion visualization techniques for touch and desktop interfaces. These visualizations offer real-time or post-task feedback about the users’ affective states, both in single-user and collaborative settings, thus increasing the emotional self-awareness and the awareness of other users’ emotions. For supporting collaborative interaction, a novel design for tabletop tangibles is described together with a set of specifically developed interactions for supporting tabletop collaboration. These ring-shaped tangibles minimize occlusion, support touch interaction, can act as interaction lenses, and describe logical operations through nesting operations. The visualization and the two UCCV techniques are each evaluated individually capturing a set of advantages and limitations of each approach. Additionally, the collaborative visualization supported by the two UCCV techniques is also collectively evaluated in three user studies that offer insight into the specifics of interpersonal interaction and task transition in collaborative visualization. The results show that the proposed collaboration support techniques do not only improve the efficiency of the visualization, but also help maintain the collaboration process and aid a balanced social interaction.
Lithium-ion batteries are broadly used nowadays in all kinds of portable electronics, such as laptops, cell phones, tablets, e-book readers, digital cameras, etc. They are preferred to other types of rechargeable batteries due to their superior characteristics, such as light weight and high energy density, no memory effect, and a big number of charge/discharge cycles. The high demand and applicability of Li-ion batteries naturally give rise to the unceasing necessity of developing better batteries in terms of performance and lifetime. The aim of the mathematical modelling of Li-ion batteries is to help engineers test different battery configurations and electrode materials faster and cheaper. Lithium-ion batteries are multiscale systems. A typical Li-ion battery consists of multiple connected electrochemical battery cells. Each cell has two electrodes - anode and cathode, as well as a separator between them that prevents a short circuit.
Both electrodes have porous structure composed of two phases - solid and electrolyte. We call macroscale the lengthscale of the whole electrode and microscale - the lengthscale at which we can distinguish the complex porous structure of the electrodes. We start from a Li-ion battery model derived on the microscale. The model is based on nonlinear diffusion type of equations for the transport of Lithium ions and charges in the electrolyte and in the active material. Electrochemical reactions on the solid-electrolyte interface couple the two phases. The interface kinetics is modelled by the highly nonlinear Butler-Volmer interface conditions. Direct numerical simulations with standard methods, such as the Finite Element Method or Finite Volume Method, lead to ill-conditioned problems with a huge number of degrees of freedom which are difficult to solve. Therefore, the aim of this work is to derive upscaled models on the lengthscale of the whole electrode so that we do not have to resolve all the small-scale features of the porous microstructure thus reducing the computational time and cost. We do this by applying two different upscaling techniques - the Asymptotic Homogenization Method and the Multiscale Finite Element Method (MsFEM). We consider the electrolyte and the solid as two self-complementary perforated domains and we exploit this idea with both upscaling methods. The first method is restricted only to periodic media and periodically oscillating solutions while the second method can be applied to randomly oscillating solutions and is based on the Finite Element Method framework. We apply the Asymptotic Homogenization Method to derive a coupled macro-micro upscaled model under the assumption of periodic electrode microstructure. A crucial step in the homogenization procedure is the upscaling of the Butler-Volmer interface conditions. We rigorously determine the asymptotic order of the interface exchange current densities and we perform a comprehensive numerical study in order to validate the derived homogenized Li-ion battery model. In order to upscale the microscale battery problem in the case of random electrode microstructure we apply the MsFEM, extended to problems in perforated domains with Neumann boundary conditions on the holes. We conduct a detailed numerical investigation of the proposed algorithm and we show numerical convergence of the method that we design. We also apply the developed technique to a simplified two-dimensional Li-ion battery problem and we show numerical convergence of the solution obtained with the MsFEM to the reference microscale one.
Das Ziel dieser Dissertation ist die Entwicklung und Implementation eines Algorithmus zur Berechnung von tropischen Varietäten über allgemeine bewertete Körper. Die Berechnung von tropischen Varietäten über Körper mit trivialer Bewertung ist ein hinreichend gelöstes Problem. Hierfür kombinieren die Autoren Bogart, Jensen, Speyer, Sturmfels und Thomas eindrucksvoll klassische Techniken der Computeralgebra mit konstruktiven Methoden der konvexer Geometrie.
Haben wir allerdings einen Grundkörper mit nicht-trivialer Bewertung, wie zum Beispiel den Körper der \(p\)-adischen Zahlen \(\mathbb{Q}_p\), dann stößt die konventionelle Gröbnerbasentheorie scheinbar an ihre Grenzen. Die zugrundeliegenden Monomordnungen sind nicht geeignet um Problemstellungen zu untersuchen, die von einer nicht-trivialen Bewertung auf den Koeffizienten abhängig sind. Dies führte zu einer Reihe von Arbeiten, welche die gängige Gröbnerbasentheorie modifizieren um die Bewertung des Grundkörpers einzubeziehen.\[\phantom{newline}\]
In dieser Arbeit präsentieren wir einen alternativen Ansatz und zeigen, wie sich die Bewertung mittels einer speziell eingeführten Variable emulieren lässt, so dass eine Modifikation der klassischen Werkzeuge nicht notwendig ist.
Im Rahmen dessen wird Theorie der Standardbasen auf Potenzreihen über einen Koeffizientenring verallgemeinert. Hierbei wird besonders Wert darauf gelegt, dass alle Algorithmen bei polynomialen Eingabedaten mit ihren klassischen Pendants übereinstimmen, sodass für praktische Zwecke auf bereits etablierte Softwaresysteme zurückgegriffen werden kann. Darüber hinaus wird die Konstruktion des Gröbnerfächers sowie die Technik des Gröbnerwalks für leicht inhomogene Ideale eingeführt. Dies ist notwendig, da bei der Einführung der neuen Variable die Homogenität des Ausgangsideal gebrochen wird.\[\phantom{newline}\]
Alle Algorithmen wurden in Singular implementiert und sind als Teil der offiziellen Distribution erhältlich. Es ist die erste Implementation, welches in der Lage ist tropische Varietäten mit \(p\)-adischer Bewertung auszurechnen. Im Rahmen der Arbeit entstand ebenfalls ein Singular Paket für konvexe Geometrie, sowie eine Schnittstelle zu Polymake.
Attention-awareness is a key topic for the upcoming generation of computer-human interaction. A human moves his or her eyes to visually attends to a particular region in a scene. Consequently, he or she can process visual information rapidly and efficiently without being overwhelmed by vast amount of information from the environment. Such a physiological function called visual attention provides a computer system with valuable information of the user to infer his or her activity and the surrounding environment. For example, a computer can infer whether the user is reading text or not by analyzing his or her eye movements. Furthermore, it can infer with which object he or she is interacting by recognizing the object the user is looking at. Recent developments of mobile eye tracking technologies enable us
to capture human visual attention in ubiquitous everyday environments. There are various types of applications where attention-aware systems may be effectively incorporated. Typical examples are augmented reality (AR) applications such as Wikitude which overlay virtual information onto physical objects. This type of AR application presents augmentative information of recognized objects to the user. However, if it presents information of all recognized objects at once, the over
ow of information could be obtrusive to the user. As a solution for such a problem, attention-awareness can be integrated into a system. If a
system knows to which object the user is attending, it can present only the information of
relevant objects to the user.
Towards attention-aware systems in everyday environments, this thesis presents approaches
for analysis of user attention to visual content. Using a state-of-the-art wearable eye tracking device, one can measure the user's eye movements in a mobile scenario. By capturing the user's eye gaze position in a scene and analyzing the image where the eyes focus, a computer can recognize the visual content the user is currently attending to. I propose several image analysis methods to recognize the user-attended visual content in a scene image. For example, I present an application called Museum Guide 2.0. In Museum Guide 2.0, image-based object recognition and eye gaze analysis are combined together to recognize user-attended objects in a museum scenario. Similarly, optical character recognition
(OCR), face recognition, and document image retrieval are also combined with eye gaze analysis to identify the user-attended visual content in respective scenarios. In addition to Museum Guide 2.0, I present other applications in which these combined frameworks are effectively used. The proposed applications show that the user can benefit from active information presentation which augments the attended content in a virtual environment with
a see-through head-mounted display (HMD).
In addition to the individual attention-aware applications mentioned above, this thesis
presents a comprehensive framework that combines all recognition modules to recognize the user-attended visual content when various types of visual information resources such as text, objects, and human faces are present in one scene. In particular, two processing strategies are proposed. The first one selects an appropriate image analysis module according to the user's current cognitive state. The second one runs all image analysis modules simultaneously and merges the analytic results later. I compare these two processing strategies in terms of user-attended visual content recognition when multiple visual information resources are present in the same scene.
Furthermore, I present novel interaction methodologies for a see-through HMD using eye gaze input. A see-through HMD is a suitable device for a wearable attention-aware system for everyday environments because the user can also view his or her physical environment
through the display. I propose methods for the user's attention engagement estimation with the display, eye gaze-driven proactive user assistance functions, and a method for interacting
with a multi-focal see-through display.
Contributions of this thesis include:
• An overview of the state-of-the-art in attention-aware computer-human interaction
and attention-integrated image analysis.
• Methods for the analysis of user-attended visual content in various scenarios.
• Demonstration of the feasibilities and the benefits of the proposed user-attended visual content analysis methods with practical user-supportive applications.
• Methods for interaction with a see-through HMD using eye gaze.
• A comprehensive framework for recognition of user-attended visual content in a complex
scene where multiple visual information resources are present.
This thesis opens a novel field of wearable computer systems where computers can understand the user attention in everyday environments and provide with what the user wants. I will show the potential of such wearable attention-aware systems for everyday
environments for the next generation of pervasive computer-human interaction.
Today’s pervasive availability of computing devices enabled with wireless communication and location- or inertial sensing capabilities is unprecedented. The number of smartphones sold worldwide are still growing and increasing numbers of sensor enabled accessories are available which a user can wear in the shoe or at the wrist for fitness tracking, or just temporarily puts on to measure vital signs. Despite this availability of computing and sensing hardware the merit of application seems rather limited regarding the full potential of information inherent to such senor deployments. Most applications build upon a vertical design which encloses a narrowly defined sensor setup and algorithms specifically tailored to suit the application’s purpose. Successful technologies, however, such as the OSI model, which serves as base for internet communication, have used a horizontal design that allows high level communication protocols to be run independently from the actual lower-level protocols and physical medium access. This thesis contributes to a more horizontal design of human activity recognition systems at two stages. First, it introduces an integrated toolchain to facilitate the entire process of building activity recognition systems and to foster sharing and reusing of individual components. At a second stage, a novel method for automatic integration of new sensors to increase a system’s performance is presented and discussed in detail.
The integrated toolchain is built around an efficient toolbox of parametrizable components for interfacing sensor hardware, synchronization and arrangement of data streams, filtering and extraction of features, classification of feature vectors, and interfacing output devices and applications. The toolbox emerged as open-source project through several research projects and is actively used by research groups. Furthermore, the toolchain supports recording, monitoring, annotation, and sharing of large multi-modal data sets for activity recognition through a set of integrated software tools and a web-enabled database.
The method for automatically integrating a new sensor into an existing system is, at its core, a variation of well-established principles of semi-supervised learning: (1) unsupervised clustering to discover structure in data, (2) assumption that cluster membership is correlated with class membership, and (3) obtaining at a small number of labeled data points for each cluster, from which the cluster labels are inferred. In most semi-supervised approaches, however, the labels are the ground truth provided by the user. By contrast, the approach presented in this thesis uses a classifier trained on an N-dimensional feature space (old classifier) to provide labels for a few points in an (N+1)-dimensional feature space which are used to generate a new, (N+1)-dimensional classifier. The different factors that make a distribution difficult to handle are discussed, a detailed description of heuristics designed to mitigate the influences of such factors is provided, and a detailed evaluation on a set of over 3000 sensor combinations from 3 multi-user experiments that have been used by a variety of previous studies of different activity recognition methods is presented.
In this contribution a mortar-type method for the coupling of non-conforming NURBS surface patches is proposed. The connection of non-conforming patches with shared degrees of freedom requires mutual refinement, which propagates throughout the whole patch due to the tensor-product structure of NURBS surfaces. Thus, methods to handle non-conforming meshes are essential in NURBS-based isogeometric analysis. The main objective of this work is to provide a simple and efficient way to couple the individual patches of complex geometrical models without altering the variational formulation. The deformations of the interface control points of adjacent patches are interrelated with a master-slave relation. This relation is established numerically using the weak form of the equality of mutual deformations along the interface. With the help of this relation the interface degrees of freedom of the slave patch can be condensated out of the system. A natural connection of the patches is attained without additional terms in the weak form. The proposed method is also applicable for nonlinear computations without further measures. Linear and geometrical nonlinear examples show the high accuracy and robustness of the new method. A comparison to reference results and to computations with the Lagrange multiplier method is given.