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Crowd condition monitoring concerns the crowd safety and concerns business performance metrics. The research problem to be solved is a crowd condition estimation approach to enable and support the supervision of mass events by first-responders and marketing experts, but is also targeted towards supporting social scientists, journalists, historians, public relations experts, community leaders, and political researchers. Real-time insights of the crowd condition is desired for quick reactions and historic crowd conditions measurements are desired for profound post-event crowd condition analysis.
This thesis aims to provide a systematic understanding of different approaches for crowd condition estimation by relying on 2.4 GHz signals and its variation in crowds of people, proposes and categorizes possible sensing approaches, applies supervised machine learning algorithms, and demonstrates experimental evaluation results. I categorize four sensing approaches. Firstly, stationary sensors which are sensing crowd centric signals sources. Secondly, stationary sensors which are sensing other stationary signals sources (either opportunistic or special purpose signal sources). Thirdly, a few volunteers within the crowd equipped with sensors which are sensing other surrounding crowd centric device signals (either individually, in a single group or collaboratively) within a small region. Fourthly, a small subset of participants within the crowd equipped with sensors and roaming throughout a whole city to sense wireless crowd centric signals.
I present and evaluate an approach with meshed stationary sensors which were sensing crowd centric devices. This was demonstrated and empirically evaluated within an industrial project during three of the world-wide largest automotive exhibitions. With over 30 meshed stationary sensors in an optimized setup across 6400m2 I achieved a mean absolute error of the crowd density of just 0.0115
people per square meter which equals to an average of below 6% mean relative error from the ground truth. I validate the contextual crowd condition anomaly detection method during the visit of chancellor Mrs. Merkel and during a large press conference during the exhibition. I present the approach of opportunistically sensing stationary based wireless signal variations and validate this during the Hannover CeBIT exhibition with 80 opportunistic sources with a crowd condition estimation relative error of below 12% relying only on surrounding signals in influenced by humans. Pursuing this approach I present an approach with dedicated signal sources and sensors to estimate the condition of shared office environments. I demonstrate methods being viable to even detect low density static crowds, such as people sitting at their desks, and evaluate this on an eight person office scenario. I present the approach of mobile crowd density estimation by a group of sensors detecting other crowd centric devices in the proximity with a classification accuracy of the crowd density of 66 % (improvement of over 22% over a individual sensor) during the crowded Oktoberfest event. I propose a collaborative mobile sensing approach which makes the system more robust against variations that may result from the background of the people rather than the crowd condition with differential features taking information about the link structure between actively scanning devices, the ratio between values observed by different devices, ratio of discovered crowd devices over time, team-wise diversity of discovered devices, number of semi- continuous device visibility periods, and device visibility durations into account. I validate the approach on multiple experiments including the Kaiserslautern European soccer championship public viewing event and evaluated the collaborative mobile sensing approach with a crowd condition estimation accuracy of 77 % while outperforming previous methods by 21%. I present the feasibility of deploying the wireless crowd condition sensing approach to a citywide scale during an event in Zurich with 971 actively sensing participants and outperformed the reference method by 24% in average.
This research explores the development of web based reference software for
characterisation of surface roughness for two-dimensional surface data. The reference software used for verification of surface characteristics makes the evaluation methods easier for clients. The algorithms used in this software
are based on International ISO standards. Most software used in industrial measuring
instruments may give variations in the parameters calculated due to numerical changes in
calculation. Such variations can be verified using the proposed reference software.
The evaluation of surface roughness is carried out in four major steps: data capture, data
align, data filtering and parameter calculation. This work walks through each of these steps
explaining how surface profiles are evaluated by pre-processing steps called fitting and
filtering. The analysis process is then followed by parameter evaluation according to DIN EN
ISO 4287 and DIN EN ISO 13565-2 standards to extract important information from the
profile to characterise surface roughness.
Due to the steadily growing flood of data, the appropriate use of visualizations for efficient data analysis is as important today as it has never been before. In many application domains, the data flood is based on processes that can be represented by node-link diagrams. Within such a diagram, nodes may represent intermediate results (or products), system states (or snapshots), milestones or real (and possibly georeferenced) objects, while links (edges) can embody transition conditions, transformation processes or real physical connections. Inspired by the engineering sciences application domain and the research project “SinOptiKom: Cross-sectoral optimization of transformation processes in municipal infrastructures in rural areas”, a platform for the analysis of transformation processes has been researched and developed based on a geographic information system (GIS). Caused by the increased amount of available and interesting data, a particular challenge is the simultaneous visualization of several visible attributes within one single diagram instead of using multiple ones. Therefore, two approaches have been developed, which utilize the available space between nodes in a diagram to display additional information.
Motivated by the necessity of appropriate result communication with various stakeholders, a concept for a universal, dashboard-based analysis platform has been developed. This web-based approach is conceptually capable of displaying data from various data sources and has been supplemented by collaboration possibilities such as sharing, annotating and presenting features.
In order to demonstrate the applicability and usability of newly developed applications, visualizations or user interfaces, extensive evaluations with human users are often inevitable. To reduce the complexity and the effort for conducting an evaluation, the browser-based evaluation framework (BREF) has been designed and implemented. Through its universal and flexible character, virtually any visualization or interaction running in the browser can be evaluated with BREF without any additional application (except for a modern web browser) on the target device. BREF has already proved itself in a wide range of application areas during the development and has since grown into a comprehensive evaluation tool.
Nowadays, the increasing demand for ever more customizable products has emphasized the need for more flexible and fast-changing manufacturing systems. In this environment, simulation has become a strategic tool for the design, development, and implementation of such systems. Simulation represents a relatively low-cost and risk-free alternative for testing the impact and effectiveness of changes in different aspects of manufacturing systems.
Systems that deal with this kind of data for its use in decision making processes are known as Simulation-Based Decision Support Systems (SB-DSS). Although most SB-DSS provide a powerful variety of tools for the automatic and semi-automatic analysis of simulations, visual and interactive alternatives for the manual exploration of the results are still open to further development.
The work in this dissertation is focused on enhancing decision makers’ analysis capabilities by making simulation data more accessible through the incorporation of visualization and analysis techniques. To demonstrate how this goal can be achieved, two systems were developed. The first system, viPhos – standing for visualization of Phos: Greek for light –, is a system that supports lighting design in factory layout planning. viPhos combines simulation, analysis, and visualization tools and techniques to facilitate the global and local (overall factory or single workstations, respectively) interactive exploration and comparison of lighting design alternatives.
The second system, STRAD - standing for Spatio-Temporal Radar -, is a web-based systems that considers the spatio/attribute-temporal analysis of event data. Since decision making processes in manufacturing also involve the monitoring of the systems over time, STRAD enables the multilevel exploration of event data (e.g., simulated or historical registers of the status of machines or results of quality control processes).
A set of four case studies and one proof of concept prepared for both systems demonstrate the suitability of the visualization and analysis strategies adopted for supporting decision making processes in diverse application domains. The results of these case studies indicate that both, the systems as well as the techniques included in the systems can be generalized and extended to support the analysis of different tasks and scenarios.
The aim of this dissertation is to explain processes in recruitment by gaining a better understanding of how perceptions evolve and how recruitment outcomes and perceptions are influenced. To do so, this dissertation takes a closer look at the formation of fit perceptions, the effects of top employer awards on pre-hire recruitment outcomes, and on how perceptions about external sources are influenced.
European economic, social and territorial cohesion is one of the fundamental aims of the European Union (EU). It seeks to both reduce the effects of internal borders and enhance European integration. In order to facilitate territorial cohesion, the linkage of member states by means of efficient cross-border transport infrastructures and services is an important factor. Many cross-border transport challenges have historically existed in everyday life. They have hampered smooth passenger and freight flows within the EU.
Two EU policies, namely European Territorial Cooperation (ETC) and the Trans-European Transport Networks (TEN-T), promote enhancing cross-border transport through cooperation in soft spaces. This dissertation seeks to explore the influence of these two EU policies on cross-border transport and further European integration.
Based on an analysis of European, national and cross-border policy and planning documents, surveys with TEN-T Corridor Coordinators and INTERREG Secretariats and a high number of elite interviews, the dissertation will investigate how the objectives of the two EU policies were formally implemented in both soft spaces and the EU member states as well as which practical implementations have taken place. Thereby, the initiated Europeanisation and European integration processes will be evaluated. The analysis is conducted in nine preliminary case studies and two in-depth case studies. The cases comprise cross-border regions funded by the ETC policy that are crossed by a TEN-T corridor. The in-depth analysis explores the Greater Region Saar-Lor-Lux+ and the Brandenburg-Lubuskie region. The cases are characterised by different initial situations.
The research determined that the two EU policies support cross-border transport on different levels and, further, that they need to be better intertwined in order to make effective use of their complementarities. Moreover, it became clear that the EU policies have a distinct influence on domestic policy and planning documents of different administrative levels and countries as well as on the practical implementation. The final implementation of the EU objectives and the cross-border transport initiatives was strongly influenced by the member states’ initial situations – particularly, the regional and local transport needs. This dissertation concludes that the two EU policies cannot remove the entirety of the cross-border transport-related challenges. However, in addition to their financial investments in concrete projects, they promote the importance of cross-border transport and facilitate cooperation, learning and exchange processes. These are all of high relevance to cross-border transport development, driven by member states, as well as to further European integration.
The dissertation recommends that the transport planning competences of the EU in addition to the TEN-T network should not be enlarged in the future, but rather further transnational transport development tasks should be decentralised to transnational transport planning committees that are aware of regional needs and can coordinate a joint transport development strategy. The latter should be implemented with the support of additional EU funds for secondary and tertiary cross-border connections. Moreover, the potential complementarities of the transnational regions and transport corridors as well as the two EU policy fields should be made better use of by improving communication. This means that soft spaces, the TEN-T and ETC Policy as well as the domestic transport ministries and the domestic administrations that are responsible for the two EU policies need to intensify their cooperation. Furthermore, a focus of future ETC projects on topics that are of added value for the whole cross-border region or else that can be applied in different territorial contexts is recommended rather than investing in small-scale scattered expensive infrastructures and services that are only of benefit for a small part of the region. Additionally, the dissemination of project results should be enhanced so that the developed tools can be accessed by potential users and benefits become more visible to a wider society, despite the fact that they might not be measurable in numbers. In addition, the research points at another success factor for more concrete outputs: the frequent involvement of transport and spatial planners in transnational projects could increase the relation to planning practice. Besides that, advanced training regarding planning culture could reduce cooperation barriers.
The research problem is that the land-use (re-)planning process in the existing Egyptian cities
does not attain sustainability. This is because of the unfulfillment of essential principles within
their land-use structures, lack of harmony between the added and old parts in the cities, and
other reasons. This leads to the need for developing an assessment system, which is a
computational spatial planning support system-SPSS. This SPSS is used for identifying the
degree of sustainability attainment in land-uses plans, predicting probable problems, and
suggesting modifications in the evaluated plans.
The main goal is to design the SPSS for supporting sustainability in the Egyptian cities. The
secondary goals are: studying the Egyptian planning and administrative systems for designing
the technical and administrative frameworks for the SPSS, the development of an assessment
model from the SPSS for assessing sustainability in land-use structures of urban areas, as well
as the identification of the improvements required in the model and the recommendations for
developing the SPSS.
The theoretical part aims to design each of the administrative and technical frameworks of the
SPSS. This requires studying each of the main planning approaches, the sustainability in urban
land-use planning, and the significance of using efficient assessment tools for evaluating the
sustainability in this process. The added value of the planning support systems-PSSs for
planning and their role in supporting sustainability attainment in urban land-use planning are
discussed. Then, a group of previous examples in the sustainability assessment from various
countries (developed and developing countries) are selected, which have used various
assessment tools. This is to extract some learned lessons to be guides for the SPSS. And so,
the comprehensive technical framework for the SPSS is designed, which includes the suggested
methods and techniques that perform various stages of the assessment process.
The Egyptian context is studied regarding the planning and administration systems within the
Egyptian cities, as well as the spatial and administrative problems facing the sustainable
development. And so, the administrative framework for the SPSS is identified, which includes
the entities that should be involved in the assessment process.
The empirical part focuses on the design of a selected assessment model from the
comprehensive technical framework of the SPSS to be established as a minimized version from
it. This model is programmed in the form of a new toolbox within the ArcGIS™ software through
geoscripting using Python programming language to be applied for assessing the sustainability
attainment in the land-use structure of urban areas. The required assessing criteria for the model
specialized for the Egyptian and German cities are identified, for applying it on German and
Egyptian study areas.
The conclusions regarding each of PSSs, the Egyptian local administration and planning
systems, sustainability attainment in the land-use planning process in Egyptian Cities, as well as
the proposed SPSS and the developed toolbox are drawn. The recommendations are regarding
each of challenges facing the development and application of PSSs, the Egyptian local
administration and planning systems, the spatial problems in Egyptian cities, the establishment
of the SPSS, and the application of the toolbox. The future agenda is in the fields of sustainable urban land-use planning, planning support science, and the development process in the
Egyptian cities.
Multiphase materials combine properties of several materials, which makes them interesting for high-performing components. This thesis considers a certain set of multiphase materials, namely silicon-carbide (SiC) particle-reinforced aluminium (Al) metal matrix composites and their modelling based on stochastic geometry models.
Stochastic modelling can be used for the generation of virtual material samples: Once we have fitted a model to the material statistics, we can obtain independent three-dimensional “samples” of the material under investigation without the need of any actual imaging. Additionally, by changing the model parameters, we can easily simulate a new material composition.
The materials under investigation have a rather complicated microstructure, as the system of SiC particles has many degrees of freedom: Size, shape, orientation and spatial distribution. Based on FIB-SEM images, that yield three-dimensional image data, we extract the SiC particle structure using methods of image analysis. Then we model the SiC particles by anisotropically rescaled cells of a random Laguerre tessellation that was fitted to the shapes of isotropically rescaled particles. We fit a log-normal distribution for the volume distribution of the SiC particles. Additionally, we propose models for the Al grain structure and the Aluminium-Copper (\({Al}_2{Cu}\)) precipitations occurring on the grain boundaries and on SiC-Al phase boundaries.
Finally, we show how we can estimate the parameters of the volume-distribution based on two-dimensional SEM images. This estimation is applied to two samples with different mean SiC particle diameters and to a random section through the model. The stereological estimations are within acceptable agreement with the parameters estimated from three-dimensional image data
as well as with the parameters of the model.
In recent years, enormous progress has been made in the field of Artificial Intelligence (AI). Especially the introduction of Deep Learning and end-to-end learning, the availability of large datasets and the necessary computational power in form of specialised hardware allowed researchers to build systems with previously unseen performance in areas such as computer vision, machine translation and machine gaming. In parallel, the Semantic Web and its Linked Data movement have published many interlinked RDF datasets, forming the world’s largest, decentralised and publicly available knowledge base.
Despite these scientific successes, all current systems are still narrow AI systems. Each of them is specialised to a specific task and cannot easily be adapted to all other human intelligence tasks, as would be necessary for Artificial General Intelligence (AGI). Furthermore, most of the currently developed systems are not able to learn by making use of freely available knowledge such as provided by the Semantic Web. Autonomous incorporation of new knowledge is however one of the pre-conditions for human-like problem solving.
This work provides a small step towards teaching machines such human-like reasoning on freely available knowledge from the Semantic Web. We investigate how human associations, one of the building blocks of our thinking, can be simulated with Linked Data. The two main results of these investigations are a ground truth dataset of semantic associations and a machine learning algorithm that is able to identify patterns for them in huge knowledge bases.
The ground truth dataset of semantic associations consists of DBpedia entities that are known to be strongly associated by humans. The dataset is published as RDF and can be used for future research.
The developed machine learning algorithm is an evolutionary algorithm that can learn SPARQL queries from a given SPARQL endpoint based on a given list of exemplary source-target entity pairs. The algorithm operates in an end-to-end learning fashion, extracting features in form of graph patterns without the need for human intervention. The learned patterns form a feature space adapted to the given list of examples and can be used to predict target candidates from the SPARQL endpoint for new source nodes. On our semantic association ground truth dataset, our evolutionary graph pattern learner reaches a Recall@10 of > 63 % and an MRR (& MAP) > 43 %, outperforming all baselines. With an achieved Recall@1 of > 34% it even reaches average human top response prediction performance. We also demonstrate how the graph pattern learner can be applied to other interesting areas without modification.
Collaboration aims to increase the efficiency of problem solving and decision making by bringing diverse areas of expertise together, i.e., teams of experts from various disciplines, all necessary to come up with acceptable concepts. This dissertation is concerned with the design of highly efficient computer-supported collaborative work involving active participation of user groups with diverse expertise. Three main contributions can be highlighted: (1) the definition and design of a framework facilitating collaborative decision making; (2) the deployment and evaluation of more natural and intuitive interaction and visualization techniques in order to support multiple decision makers in virtual reality environments; and (3) the integration of novel techniques into a single proof-of-concept system.
Decision making processes are time-consuming, typically involving several iterations of different options before a generally acceptable solution is obtained. Although, collaboration is an often-applied method, the execution of collaborative sessions is often inefficient, does not involve all participants, and decisions are often finalized with- out the agreement of all participants. An increasing number of computer-supported cooperative work systems (CSCW) facilitate collaborative work by providing shared viewpoints and tools to solve joint tasks. However, most of these software systems are designed from a feature-oriented perspective, rather than a human-centered perspective and without the consideration of user groups with diverse experience and joint goals instead of joint tasks. The aim of this dissertation is to bring insights to the following research question: How can computer-supported cooperative work be designed to be more efficient? This question opens up more specific questions like: How can collaborative work be designed to be more efficient? How can all participants be involved in the collaboration process? And how can interaction interfaces that support collaborative work be designed to be more efficient? As such, this dissertation makes contributions in:
1. Definition and design of a framework facilitating decision making and collaborative work. Based on examinations of collaborative work and decision making processes requirements of a collaboration framework are assorted and formulated. Following, an approach to define and rate software/frameworks is introduced. This approach is used to translate the assorted requirements into a software’s architecture design. Next, an approach to evaluate alternatives based on Multi Criteria Decision Making (MCDM) and Multi Attribute Utility Theory (MAUT) is presented. Two case studies demonstrate the usability of this approach for (1) benchmarking between systems and evaluates the value of the desired collaboration framework, and (2) ranking a set of alternatives resulting from a decision-making process incorporating the points of view of multiple stake- holders.
2. Deployment and evaluation of natural and intuitive interaction and visualization techniques in order to support multiple diverse decision makers. A user taxonomy of industrial corporations serves to create a petri network of users in order to identify dependencies and information flows between each other. An explicit characterization and design of task models was developed to define interfaces and further components of the collaboration framework. In order to involve and support user groups with diverse experiences, smart de- vices and virtual reality are used within the presented collaboration framework. Natural and intuitive interaction techniques as well as advanced visualizations of user centered views of the collaboratively processed data are developed in order to support and increase the efficiency of decision making processes. The smartwatch as one of the latest technologies of smart devices, offers new possibilities of interaction techniques. A multi-modal interaction interface is provided, realized with smartwatch and smartphone in full immersive environments, including touch-input, in-air gestures, and speech.
3. Integration of novel techniques into a single proof-of-concept system. Finally, all findings and designed components are combined into the new collaboration framework called IN2CO, for distributed or co-located participants to efficiently collaborate using diverse mobile devices. In a prototypical implementation, all described components are integrated and evaluated. Examples where next-generation network-enabled collaborative environments, connected by visual and mobile interaction devices, can have significant impact are: design and simulation of automobiles and aircrafts; urban planning and simulation of urban infrastructure; or the design of complex and large buildings, including efficiency- and cost-optimized manufacturing buildings as task in factory planning. To demonstrate the functionality and usability of the framework, case studies referring to factory planning are demonstrated. Considering that factory planning is a process that involves the interaction of multiple aspects as well as the participation of experts from different domains (i.e., mechanical engineering, electrical engineering, computer engineering, ergonomics, material science, and even more), this application is suitable to demonstrate the utilization and usability of the collaboration framework. The various software modules and the integrated system resulting from the research will all be subjected to evaluations. Thus, collaborative decision making for co-located and distributed participants is enhanced by the use of natural and intuitive multi-modal interaction interfaces and techniques.