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Shadow-Mapping

  • Most radiosity techniques store radiosities in certain sample points, typically the vertices of polyhedral scenes. As diffuse radiosities are view independent they can be used for an interactive 'walk-through'. This paper presents an algorithm for storing radiosities independent of the representation of the object. A distributed rendering system, which uses this shadow-mapping technique is described. The basic thermophysical definitions, needed to derive a sum formula for a form factor calculation of polygons, are explained.
Metadaten
Author:Philip Jacob
URN:urn:nbn:de:hbz:386-kluedo-49588
Series (Serial Number):Interner Bericht des Fachbereich Informatik (234)
Document Type:Report
Language of publication:English
Date of Publication (online):2017/10/26
Year of first Publication:1993
Publishing Institution:Technische Universität Kaiserslautern
Date of the Publication (Server):2017/10/26
Page Number:21
Faculties / Organisational entities:Kaiserslautern - Fachbereich Informatik
DDC-Cassification:0 Allgemeines, Informatik, Informationswissenschaft / 004 Informatik
Licence (German):Creative Commons 4.0 - Namensnennung, nicht kommerziell, keine Bearbeitung (CC BY-NC-ND 4.0)