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Instant Radiosity

  • We present a fundamental procedure for instant rendering from the radiance equation. Operating directly on the textured scene description, the very efficient and simple algorithm produces photorealistic images without any kernel or solution discretization of the underlying integral equation. Rendering rates of a few seconds are obtained by exploiting graphics hardware, the deterministic technique of the quasi-random walk for the solution of the global illumination problem, and the new method of jittered low discrepancy sampling.

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Metadaten
Author:Alexander Keller
URN (permanent link):urn:nbn:de:hbz:386-kluedo-49634
Serie (Series number):Interner Bericht des Fachbereich Informatik (287)
Document Type:Report
Language of publication:English
Publication Date:2017/10/26
Year of Publication:1997
Publishing Institute:Technische Universität Kaiserslautern
Date of the Publication (Server):2017/10/26
Number of page:9
Faculties / Organisational entities:Fachbereich Informatik
DDC-Cassification:0 Allgemeines, Informatik, Informationswissenschaft / 004 Informatik
Licence (German):Creative Commons 4.0 - Namensnennung, nicht kommerziell, keine Bearbeitung (CC BY-NC-ND 4.0)