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Quasi-Monte Carlo Methods in Computer Graphics, Part I

  • Monte Carlo integration is often used for antialiasing in rendering processes. Due to low sampling rates only expected error estimates can be stated, and the variance can be high. In this article quasi-Monte Carlo methods are presented, achieving a guaranteed upper error bound and a convergence rate essentially as fast as usual Monte Carlo.

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Metadaten
Author:Stefan Heinrich, Alexander Keller
URN (permanent link):urn:nbn:de:hbz:386-kluedo-49456
Serie (Series number):Interner Bericht des Fachbereich Informatik (242)
Document Type:Report
Language of publication:English
Publication Date:2017/10/25
Year of Publication:1994
Publishing Institute:Technische Universität Kaiserslautern
Date of the Publication (Server):2017/10/25
Number of page:22
Faculties / Organisational entities:Fachbereich Informatik
DDC-Cassification:0 Allgemeines, Informatik, Informationswissenschaft / 004 Informatik
Licence (German):Creative Commons 4.0 - Namensnennung, nicht kommerziell, keine Bearbeitung (CC BY-NC-ND 4.0)